// Created on: 2014-12-18 // Created by: Kirill Gavrilov // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ViewAffinity_HeaderFile #define _Graphic3d_ViewAffinity_HeaderFile #include "Standard.hxx" #include "Standard_Transient.hxx" #include "Standard_Type.hxx" //! Structure display state. class Graphic3d_ViewAffinity : public Standard_Transient { public: //! Empty constructor. Graphic3d_ViewAffinity() { SetVisible(true); } //! Return visibility flag. bool IsVisible(const int theViewId) const { const unsigned int aBit = 1 << theViewId; return (myMask & aBit) != 0; } //! Setup visibility flag for all views. void SetVisible(const bool theIsVisible) { ::memset(&myMask, theIsVisible ? 0xFF : 0x00, sizeof(myMask)); } //! Setup visibility flag. void SetVisible(const int theViewId, const bool theIsVisible) { const unsigned int aBit = 1 << theViewId; if (theIsVisible) { myMask |= aBit; } else { myMask &= ~aBit; } } //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const; private: unsigned int myMask; //!< affinity mask public: DEFINE_STANDARD_RTTIEXT(Graphic3d_ViewAffinity, Standard_Transient) }; #endif // _Graphic3d_ViewAffinity_HeaderFile