// Created on: 2016-04-07 // Copyright (c) 2016 OPEN CASCADE SAS // Created by: Oleg AGASHIN // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _IMeshTools_Parameters_HeaderFile #define _IMeshTools_Parameters_HeaderFile #include "IMeshTools_MeshAlgoType.hxx" #include "Precision.hxx" //! Structure storing meshing parameters struct IMeshTools_Parameters { //! Default constructor IMeshTools_Parameters() : MeshAlgo(IMeshTools_MeshAlgoType_DEFAULT), Angle(0.5), Deflection(0.001), AngleInterior(-1.0), DeflectionInterior(-1.0), MinSize(-1.0), InParallel(false), Relative(false), InternalVerticesMode(true), ControlSurfaceDeflection(true), EnableControlSurfaceDeflectionAllSurfaces(false), CleanModel(true), AdjustMinSize(false), ForceFaceDeflection(false), AllowQualityDecrease(false) { } //! Returns factor used to compute default value of MinSize //! (minimum mesh edge length) from deflection static double RelMinSize() { return 0.1; } //! 2D Delaunay triangulation algorithm factory to use IMeshTools_MeshAlgoType MeshAlgo; //! Angular deflection used to tessellate the boundary edges double Angle; //! Linear deflection used to tessellate the boundary edges double Deflection; //! Angular deflection used to tessellate the face interior double AngleInterior; //! Linear deflection used to tessellate the face interior double DeflectionInterior; //! Minimum size parameter limiting size of triangle's edges to prevent //! sinking into amplification in case of distorted curves and surfaces. double MinSize; //! Switches on/off multi-thread computation bool InParallel; //! Switches on/off relative computation of edge tolerance //! If true, deflection used for the polygonalisation of each edge will be //! * Size of Edge. The deflection used for the faces will be the //! maximum deflection of their edges. bool Relative; //! Mode to take or not to take internal face vertices into account //! in triangulation process bool InternalVerticesMode; //! Parameter to check the deviation of triangulation and interior of //! the face bool ControlSurfaceDeflection; // Enables/disables check triggered by ControlSurfaceDeflection flag // for all types of surfaces including analytical. bool EnableControlSurfaceDeflectionAllSurfaces; //! Cleans temporary data model when algorithm is finished. bool CleanModel; //! Enables/disables local adjustment of min size depending on edge size. //! Disabled by default. bool AdjustMinSize; //! Enables/disables usage of shape tolerances for computing face deflection. //! Disabled by default. bool ForceFaceDeflection; //! Allows/forbids the decrease of the quality of the generated mesh //! over the existing one. bool AllowQualityDecrease; }; #endif