// Copyright (c) 2020 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _NCollection_Mat3_HeaderFile #define _NCollection_Mat3_HeaderFile #include "NCollection_Vec3.hxx" #include "Standard_ConstructionError.hxx" //! 3x3 Matrix class. //! Warning, empty constructor returns an identity matrix. template class NCollection_Mat3 { public: //! Return identity matrix. static constexpr NCollection_Mat3 Identity() { return NCollection_Mat3(); } //! Return zero matrix. static constexpr NCollection_Mat3 Zero() { NCollection_Mat3 aMat; aMat.InitZero(); return aMat; } public: //! Empty constructor for identity matrix. constexpr NCollection_Mat3() { InitIdentity(); } //! Conversion constructor (explicitly converts some 3x3 matrix with other element type //! to a new 3x3 matrix with the element type Element_t, //! whose elements are static_cast'ed corresponding elements of theOtherMat3 matrix) //! @tparam OtherElement_t the element type of the other 3x3 matrix theOtherVec3 //! @param theOtherMat3 the 3x3 matrix that needs to be converted template explicit constexpr NCollection_Mat3(const NCollection_Mat3& theOtherMat3) noexcept { ConvertFrom(theOtherMat3); } //! Get element at the specified row and column. //! @param[in] theRow the row.to address. //! @param[in] theCol the column to address. //! @return the value of the addressed element. constexpr Element_t GetValue(const size_t theRow, const size_t theCol) const noexcept { return myMat[theCol * 3 + theRow]; } //! Access element at the specified row and column. //! @param[in] theRow the row.to access. //! @param[in] theCol the column to access. //! @return reference on the matrix element. constexpr Element_t& ChangeValue(const size_t theRow, const size_t theCol) noexcept { return myMat[theCol * 3 + theRow]; } //! Set value for the element specified by row and columns. //! @param[in] theRow the row to change. //! @param[in] theCol the column to change. //! @param[in] theValue the value to set.s constexpr void SetValue(const size_t theRow, const size_t theCol, const Element_t theValue) noexcept { myMat[theCol * 3 + theRow] = theValue; } //! Return value. constexpr Element_t& operator()(const size_t theRow, const size_t theCol) noexcept { return ChangeValue(theRow, theCol); } //! Return value. constexpr Element_t operator()(const size_t theRow, const size_t theCol) const noexcept { return GetValue(theRow, theCol); } //! Return the row. constexpr NCollection_Vec3 GetRow(const size_t theRow) const noexcept { return NCollection_Vec3(GetValue(theRow, 0), GetValue(theRow, 1), GetValue(theRow, 2)); } //! Change first 3 row values by the passed vector. //! @param[in] theRow the row to change. //! @param[in] theVec the vector of values. constexpr void SetRow(const size_t theRow, const NCollection_Vec3& theVec) noexcept { SetValue(theRow, 0, theVec.x()); SetValue(theRow, 1, theVec.y()); SetValue(theRow, 2, theVec.z()); } //! Return the column. constexpr NCollection_Vec3 GetColumn(const size_t theCol) const noexcept { return NCollection_Vec3(GetValue(0, theCol), GetValue(1, theCol), GetValue(2, theCol)); } //! Change first 3 column values by the passed vector. //! @param[in] theCol the column to change. //! @param[in] theVec the vector of values. constexpr void SetColumn(const size_t theCol, const NCollection_Vec3& theVec) noexcept { SetValue(0, theCol, theVec.x()); SetValue(1, theCol, theVec.y()); SetValue(2, theCol, theVec.z()); } //! Get vector of diagonal elements. //! @return vector of diagonal elements. constexpr NCollection_Vec3 GetDiagonal() const noexcept { return NCollection_Vec3(GetValue(0, 0), GetValue(1, 1), GetValue(2, 2)); } //! Change first 3 elements of the diagonal matrix. //! @param theVec the vector of values. constexpr void SetDiagonal(const NCollection_Vec3& theVec) noexcept { SetValue(0, 0, theVec.x()); SetValue(1, 1, theVec.y()); SetValue(2, 2, theVec.z()); } //! Initialize the zero matrix. constexpr void InitZero() noexcept { for (int i = 0; i < 9; ++i) { myMat[i] = MyZeroArray[i]; } } //! Checks the matrix for zero (without tolerance). constexpr bool IsZero() const noexcept { for (int i = 0; i < 9; ++i) { if (myMat[i] != MyZeroArray[i]) { return false; } } return true; } //! Initialize the identity matrix. constexpr void InitIdentity() noexcept { for (int i = 0; i < 9; ++i) { myMat[i] = MyIdentityArray[i]; } } //! Checks the matrix for identity (without tolerance). constexpr bool IsIdentity() const noexcept { for (int i = 0; i < 9; ++i) { if (myMat[i] != MyIdentityArray[i]) { return false; } } return true; } //! Check this matrix for equality with another matrix (without tolerance!). constexpr bool IsEqual(const NCollection_Mat3& theOther) const noexcept { for (int i = 0; i < 9; ++i) { if (myMat[i] != theOther.myMat[i]) { return false; } } return true; } //! Comparison operator. constexpr bool operator==(const NCollection_Mat3& theMat) const noexcept { return IsEqual(theMat); } //! Check this vector with another vector for non-equality (without tolerance!). constexpr bool operator!=(const NCollection_Mat3& theOther) const noexcept { return !IsEqual(theOther); } //! Raw access to the data (for OpenGL exchange). //! the data is returned in column-major order. constexpr const Element_t* GetData() const noexcept { return myMat; } constexpr Element_t* ChangeData() noexcept { return myMat; } //! Multiply by the vector (M * V). //! @param[in] theVec the vector to multiply. constexpr NCollection_Vec3 operator*( const NCollection_Vec3& theVec) const noexcept { return NCollection_Vec3( GetValue(0, 0) * theVec.x() + GetValue(0, 1) * theVec.y() + GetValue(0, 2) * theVec.z(), GetValue(1, 0) * theVec.x() + GetValue(1, 1) * theVec.y() + GetValue(1, 2) * theVec.z(), GetValue(2, 0) * theVec.x() + GetValue(2, 1) * theVec.y() + GetValue(2, 2) * theVec.z()); } //! Compute matrix multiplication product: A * B. //! @param[in] theMatA the matrix "A". //! @param[in] theMatB the matrix "B". static constexpr NCollection_Mat3 Multiply(const NCollection_Mat3& theMatA, const NCollection_Mat3& theMatB) noexcept { NCollection_Mat3 aMatRes; for (size_t aResElem = 0; aResElem < 9; ++aResElem) { aMatRes.myMat[aResElem] = (Element_t)0; for (size_t aInputElem = 0; aInputElem < 3; ++aInputElem) { aMatRes.myMat[aResElem] += theMatA.GetValue(aResElem % 3, aInputElem) * theMatB.GetValue(aInputElem, aResElem / 3); } } return aMatRes; } //! Compute matrix multiplication. //! @param[in] theMat the matrix to multiply. constexpr void Multiply(const NCollection_Mat3& theMat) noexcept { *this = Multiply(*this, theMat); } //! Multiply by the another matrix. //! @param[in] theMat the other matrix. constexpr NCollection_Mat3& operator*=(const NCollection_Mat3& theMat) noexcept { Multiply(theMat); return *this; } //! Compute matrix multiplication product. //! @param[in] theMat the other matrix. //! @return result of multiplication. [[nodiscard]] constexpr NCollection_Mat3 operator*(const NCollection_Mat3& theMat) const noexcept { return Multiplied(theMat); } //! Compute matrix multiplication product. //! @param[in] theMat the other matrix. //! @return result of multiplication. [[nodiscard]] constexpr NCollection_Mat3 Multiplied(const NCollection_Mat3& theMat) const noexcept { NCollection_Mat3 aTempMat(*this); aTempMat *= theMat; return aTempMat; } //! Compute per-component multiplication. //! @param[in] theFactor the scale factor. constexpr void Multiply(const Element_t theFactor) noexcept { for (size_t i = 0; i < 9; ++i) { myMat[i] *= theFactor; } } //! Compute per-element multiplication. //! @param[in] theFactor the scale factor. constexpr NCollection_Mat3& operator*=(const Element_t theFactor) noexcept { Multiply(theFactor); return *this; } //! Compute per-element multiplication. //! @param[in] theFactor the scale factor. //! @return the result of multiplication. [[nodiscard]] constexpr NCollection_Mat3 operator*(const Element_t theFactor) const noexcept { return Multiplied(theFactor); } //! Compute per-element multiplication. //! @param[in] theFactor the scale factor. //! @return the result of multiplication. [[nodiscard]] constexpr NCollection_Mat3 Multiplied(const Element_t theFactor) const noexcept { NCollection_Mat3 aTempMat(*this); aTempMat *= theFactor; return aTempMat; } //! Compute per-component division. //! @param[in] theFactor the scale factor. constexpr void Divide(const Element_t theFactor) { for (size_t i = 0; i < 9; ++i) { myMat[i] /= theFactor; } } //! Per-component division. //! @param[in] theScalar the scale factor. constexpr NCollection_Mat3& operator/=(const Element_t theScalar) { Divide(theScalar); return *this; } //! Divides all the coefficients of the matrix by scalar. [[nodiscard]] constexpr NCollection_Mat3 Divided(const Element_t theScalar) const { NCollection_Mat3 aTempMat(*this); aTempMat /= theScalar; return aTempMat; } //! Divides all the coefficients of the matrix by scalar. [[nodiscard]] constexpr NCollection_Mat3 operator/(const Element_t theScalar) const { return Divided(theScalar); } //! Per-component addition of another matrix. constexpr void Add(const NCollection_Mat3& theMat) noexcept { for (size_t i = 0; i < 9; ++i) { myMat[i] += theMat.myMat[i]; } } //! Per-component addition of another matrix. constexpr NCollection_Mat3& operator+=(const NCollection_Mat3& theMat) noexcept { Add(theMat); return *this; } //! Per-component subtraction of another matrix. constexpr void Subtract(const NCollection_Mat3& theMat) noexcept { for (size_t i = 0; i < 9; ++i) { myMat[i] -= theMat.myMat[i]; } } //! Per-component subtraction of another matrix. constexpr NCollection_Mat3& operator-=(const NCollection_Mat3& theMat) noexcept { Subtract(theMat); return *this; } //! Per-component addition of another matrix. [[nodiscard]] constexpr NCollection_Mat3 Added(const NCollection_Mat3& theMat) const noexcept { NCollection_Mat3 aMat(*this); aMat += theMat; return aMat; } //! Per-component addition of another matrix. [[nodiscard]] constexpr NCollection_Mat3 operator+(const NCollection_Mat3& theMat) const noexcept { return Added(theMat); } //! Per-component subtraction of another matrix. [[nodiscard]] constexpr NCollection_Mat3 Subtracted(const NCollection_Mat3& theMat) const noexcept { NCollection_Mat3 aMat(*this); aMat -= theMat; return aMat; } //! Per-component subtraction of another matrix. [[nodiscard]] constexpr NCollection_Mat3 operator-(const NCollection_Mat3& theMat) const noexcept { return Subtracted(theMat); } //! Returns matrix with all components negated. [[nodiscard]] constexpr NCollection_Mat3 Negated() const noexcept { NCollection_Mat3 aMat; for (size_t i = 0; i < 9; ++i) { aMat.myMat[i] = -myMat[i]; } return aMat; } //! Returns matrix with all components negated. [[nodiscard]] constexpr NCollection_Mat3 operator-() const noexcept { return Negated(); } //! Transpose the matrix. //! @return transposed copy of the matrix. [[nodiscard]] constexpr NCollection_Mat3 Transposed() const noexcept { NCollection_Mat3 aTempMat; aTempMat.SetRow(0, GetColumn(0)); aTempMat.SetRow(1, GetColumn(1)); aTempMat.SetRow(2, GetColumn(2)); return aTempMat; } //! Transpose the matrix. constexpr void Transpose() noexcept { *this = Transposed(); } //! Return determinant of the matrix. constexpr Element_t Determinant() const noexcept { return (GetValue(0, 0) * GetValue(1, 1) * GetValue(2, 2) + GetValue(0, 1) * GetValue(1, 2) * GetValue(2, 0) + GetValue(0, 2) * GetValue(1, 0) * GetValue(2, 1)) - (GetValue(0, 2) * GetValue(1, 1) * GetValue(2, 0) + GetValue(0, 0) * GetValue(1, 2) * GetValue(2, 1) + GetValue(0, 1) * GetValue(1, 0) * GetValue(2, 2)); } //! Return adjoint (adjugate matrix, e.g. conjugate transpose). [[nodiscard]] constexpr NCollection_Mat3 Adjoint() const noexcept { NCollection_Mat3 aMat; aMat.SetRow(0, NCollection_Vec3::Cross(GetRow(1), GetRow(2))); aMat.SetRow(1, NCollection_Vec3::Cross(GetRow(2), GetRow(0))); aMat.SetRow(2, NCollection_Vec3::Cross(GetRow(0), GetRow(1))); return aMat; } //! Compute inverted matrix. //! @param[out] theInv the inverted matrix //! @param[out] theDet determinant of matrix //! @return true if reversion success bool Inverted(NCollection_Mat3& theInv, Element_t& theDet) const { const NCollection_Mat3 aMat = Adjoint(); theDet = aMat.GetRow(0).Dot(GetRow(0)); if (theDet == Element_t(0)) { return false; } theInv = aMat.Transposed() / theDet; return true; } //! Compute inverted matrix. //! @param[out] theInv the inverted matrix //! @return true if reversion success bool Inverted(NCollection_Mat3& theInv) const { Element_t aDet; return Inverted(theInv, aDet); } //! Return inverted matrix. NCollection_Mat3 Inverted() const { NCollection_Mat3 anInv; if (!Inverted(anInv)) { throw Standard_ConstructionError( "NCollection_Mat3::Inverted() - matrix has zero determinant"); } return anInv; } //! Take values from NCollection_Mat3 with a different element type with type conversion. template constexpr void ConvertFrom(const NCollection_Mat3& theFrom) noexcept { for (int anIdx = 0; anIdx < 9; ++anIdx) { myMat[anIdx] = static_cast(theFrom.myMat[anIdx]); } } //! Maps plain C array to matrix type. static NCollection_Mat3& Map(Element_t* theData) noexcept { return *reinterpret_cast*>(theData); } //! Maps plain C array to matrix type. static const NCollection_Mat3& Map(const Element_t* theData) noexcept { return *reinterpret_cast*>(theData); } //! Dumps the content of me into the stream void DumpJson(Standard_OStream& theOStream, int) const { OCCT_DUMP_FIELD_VALUES_NUMERICAL(theOStream, "NCollection_Mat3", 9, GetValue(0, 0), GetValue(0, 1), GetValue(0, 2), GetValue(1, 0), GetValue(1, 1), GetValue(1, 2), GetValue(2, 0), GetValue(2, 1), GetValue(2, 2)) } private: Element_t myMat[9]; private: static constexpr Element_t MyZeroArray[9] = {0, 0, 0, 0, 0, 0, 0, 0, 0}; static constexpr Element_t MyIdentityArray[9] = {1, 0, 0, 0, 1, 0, 0, 0, 1}; // All instantiations are friend to each other template friend class NCollection_Mat3; }; #if defined(_MSC_VER) && (_MSC_VER >= 1900) #include static_assert(std::is_trivially_copyable>::value, "NCollection_Mat3 is not is_trivially_copyable() structure!"); static_assert(std::is_standard_layout>::value, "NCollection_Mat3 is not is_standard_layout() structure!"); static_assert(sizeof(NCollection_Mat3) == sizeof(float) * 9, "NCollection_Mat3 is not packed/aligned!"); #endif #endif // _NCollection_Mat3_HeaderFile