// Created on: 2011-07-11 // Created by: Kirill GAVRILOV // Copyright (c) 2002-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef NCollection_WinHeapAllocator_HeaderFile #define NCollection_WinHeapAllocator_HeaderFile #include "NCollection_BaseAllocator.hxx" //! This memory allocator creates dedicated heap for allocations. //! This technics available only on Windows platform //! (no alternative on Unix systems). //! It may be used to take control over memory fragmentation //! because on destruction ALL allocated memory will be released //! to the system. //! //! This allocator can also be created per each working thread //! however its real multi-threading performance is dubious. //! //! Notice that this also means that existing pointers will be broken //! and you should control that allocator is alive along all objects //! allocated with him. class NCollection_WinHeapAllocator : public NCollection_BaseAllocator { public: //! Main constructor Standard_EXPORT NCollection_WinHeapAllocator(const size_t theInitSizeBytes = 0x80000); //! Destructor Standard_EXPORT ~NCollection_WinHeapAllocator() override; //! Allocate memory Standard_EXPORT void* Allocate(const size_t theSize) override; //! Allocate memory void* AllocateOptimal(const size_t theSize) override { return Allocate(theSize); } //! Release memory Standard_EXPORT void Free(void* theAddress) override; // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTIEXT(NCollection_WinHeapAllocator, NCollection_BaseAllocator) private: //! Copy constructor - prohibited NCollection_WinHeapAllocator(const NCollection_WinHeapAllocator&) = delete; private: #if (defined(_WIN32) || defined(__WIN32__)) void* myHeapH; #endif [[maybe_unused]] bool myToZeroMemory; }; // Definition of HANDLE object using Standard_DefineHandle.hxx #endif // NCollection_WinHeapAllocator_HeaderFile