// Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_AspectsTextureSet_Header #define _OpenGl_AspectsTextureSet_Header #include "Graphic3d_Aspects.hxx" #include "Graphic3d_TextureMap.hxx" class OpenGl_Context; class OpenGl_TextureSet; class OpenGl_PointSprite; //! OpenGl resources for custom textures. class OpenGl_AspectsTextureSet { public: DEFINE_STANDARD_ALLOC public: //! Empty constructor. OpenGl_AspectsTextureSet() : myIsTextureReady(false) { } //! Return TRUE if resource is up-to-date. bool IsReady() const { return myIsTextureReady; } //! Invalidate resource state. void Invalidate() { myIsTextureReady = false; } //! Return textures array. const occ::handle& TextureSet( const occ::handle& theCtx, const occ::handle& theAspect, const occ::handle& theSprite, const occ::handle& theSpriteA, bool theToHighlight) { if (!myIsTextureReady) { build(theCtx, theAspect, theSprite, theSpriteA); myIsTextureReady = true; } return theToHighlight && !myTextures[1].IsNull() ? myTextures[1] : myTextures[0]; } //! Update texture resource up-to-date state. Standard_EXPORT void UpdateRediness(const occ::handle& theAspect); //! Release texture resource. Standard_EXPORT void Release(OpenGl_Context* theCtx); private: //! Build texture resource. Standard_EXPORT void build(const occ::handle& theCtx, const occ::handle& theAspect, const occ::handle& theSprite, const occ::handle& theSpriteA); private: occ::handle myTextures[2]; bool myIsTextureReady; }; #endif // _OpenGl_AspectsTextureSet_Header