// Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_Flipper_HeaderFile #define OpenGl_Flipper_HeaderFile #include "OpenGl_Element.hxx" #include "OpenGl_Vec.hxx" class gp_Ax2; //! Being rendered, the elements modifies current model-view matrix such that the axes of //! the specified reference system (in model space) become oriented in the following way: //! - X - heads to the right side of view. //! - Y - heads to the up side of view. //! - N(Z) - heads towards the screen. //! Originally, this element serves for need of flipping the 3D text of dimension presentations. class OpenGl_Flipper : public OpenGl_Element { public: //! Construct rendering element to flip model-view matrix //! along the reference system to ensure up-Y, right-X orientation. //! @param[in] theReferenceSystem the reference coordinate system. Standard_EXPORT OpenGl_Flipper(const gp_Ax2& theReferenceSystem); //! Set options for the element. //! @param[in] theIsEnabled flag indicates whether the flipper //! matrix modification should be set up or restored back. void SetOptions(const bool theIsEnabled) { myIsEnabled = theIsEnabled; } Standard_EXPORT void Render(const occ::handle& theWorkspace) const override; Standard_EXPORT void Release(OpenGl_Context* theCtx) override; //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override; public: DEFINE_STANDARD_ALLOC protected: NCollection_Vec4 myReferenceOrigin; NCollection_Vec4 myReferenceX; NCollection_Vec4 myReferenceY; NCollection_Vec4 myReferenceZ; bool myIsEnabled; }; #endif // OpenGl_Flipper_Header