// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_PrimitiveArray_HeaderFile #define OpenGl_PrimitiveArray_HeaderFile #include "Graphic3d_TypeOfPrimitiveArray.hxx" #include "Graphic3d_IndexBuffer.hxx" #include "Graphic3d_BoundBuffer.hxx" #include "OpenGl_Element.hxx" class OpenGl_IndexBuffer; class OpenGl_VertexBuffer; class OpenGl_GraphicDriver; //! Class for rendering of arbitrary primitive array. class OpenGl_PrimitiveArray : public OpenGl_Element { public: //! OpenGL does not provide a constant for "none" draw mode. //! So we define our own one that does not conflict with GL constants and utilizes common GL //! invalid value. enum { DRAW_MODE_NONE = -1 }; //! Empty constructor Standard_EXPORT OpenGl_PrimitiveArray(const OpenGl_GraphicDriver* theDriver); //! Default constructor Standard_EXPORT OpenGl_PrimitiveArray(const OpenGl_GraphicDriver* theDriver, const Graphic3d_TypeOfPrimitiveArray theType, const occ::handle& theIndices, const occ::handle& theAttribs, const occ::handle& theBounds); //! Destructor Standard_EXPORT ~OpenGl_PrimitiveArray() override; //! Render primitives to the window Standard_EXPORT void Render(const occ::handle& theWorkspace) const override; //! Release OpenGL resources (VBOs) Standard_EXPORT void Release(OpenGl_Context* theContext) override; //! Returns estimated GPU memory usage for holding data without considering overheads and //! allocation alignment rules. Standard_EXPORT size_t EstimatedDataSize() const override; //! Increment draw calls statistics. Standard_EXPORT void UpdateDrawStats(Graphic3d_FrameStatsDataTmp& theStats, bool theIsDetailed) const override; //! Return true if VBOs initialization has been performed. //! VBO initialization is performed during first Render() call. //! Notice that this flag does not indicate VBOs validity. bool IsInitialized() const { return myIsVboInit; } //! Invalidate VBO content without destruction. void Invalidate() const { myIsVboInit = false; } //! @return primitive type (GL_LINES, GL_TRIANGLES and others) int DrawMode() const { return myDrawMode; } //! Return TRUE if primitive type generates shaded triangulation. bool IsFillDrawMode() const override { return myIsFillType; } //! @return indices array const occ::handle& Indices() const { return myIndices; } //! @return attributes array const occ::handle& Attributes() const { return myAttribs; } //! @return bounds array const occ::handle& Bounds() const { return myBounds; } //! Returns unique ID of primitive array. size_t GetUID() const { return myUID; } //! Initialize indices, attributes and bounds with new data. Standard_EXPORT void InitBuffers(const occ::handle& theContext, const Graphic3d_TypeOfPrimitiveArray theType, const occ::handle& theIndices, const occ::handle& theAttribs, const occ::handle& theBounds); public: //! Returns index VBO. const occ::handle& IndexVbo() const { return myVboIndices; } //! Returns attributes VBO. const occ::handle& AttributesVbo() const { return myVboAttribs; } //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override; protected: //! VBO initialization procedures //! @param theCtx bound GL context //! @param theToKeepData when true, myAttribs will not be nullified after VBO creation Standard_EXPORT bool buildVBO(const occ::handle& theCtx, const bool theToKeepData) const; //! Patch VBO sub-date within invalidated range. Standard_EXPORT void updateVBO(const occ::handle& theCtx) const; //! Release GL memory. Standard_EXPORT void clearMemoryGL(const occ::handle& theGlCtx) const; private: //! Initialize normal (OpenGL-provided) VBO bool initNormalVbo(const occ::handle& theCtx) const; //! Main procedure to draw array void drawArray(const occ::handle& theWorkspace, const NCollection_Vec4* theFaceColors, const NCollection_Vec4& theBackColor, const bool theHasVertColor, const bool theToUseVertexColorForBackFaces) const; //! Auxiliary procedures void drawEdges(const occ::handle& theWorkspace) const; void drawMarkers(const occ::handle& theWorkspace) const; //! Sets OpenGL draw mode according to the input type of primitive array. //! If buffer of attributes is empty, draw mode is set to NONE to avoid invalid array rendering. //! @param theType type of primitive array. void setDrawMode(const Graphic3d_TypeOfPrimitiveArray theType); //! Rebuilds the array of vertex attributes so that it can be drawn without indices. bool processIndices(const occ::handle& theContext) const; protected: mutable occ::handle myVboIndices; mutable occ::handle myVboAttribs; mutable occ::handle myIndices; mutable occ::handle myAttribs; mutable occ::handle myBounds; short myDrawMode; mutable bool myIsFillType; mutable bool myIsVboInit; size_t myUID; //!< Unique ID of primitive array. public: DEFINE_STANDARD_ALLOC }; #endif // OpenGl_PrimitiveArray_Header