// Created on: 2007-12-08
// Created by: Alexander GRIGORIEV
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef Poly_CoherentNode_HeaderFile
#define Poly_CoherentNode_HeaderFile
#include "gp_XYZ.hxx"
#include "Poly_CoherentTriPtr.hxx"
#include "Precision.hxx"
class NCollection_BaseAllocator;
/**
* Node of coherent triangulation. Contains:
*
* - Coordinates of a 3D point defining the node location
* - 2D point coordinates
* - List of triangles that use this Node
* - Integer index, normally the index of the node in the original
* triangulation
*
*/
class Poly_CoherentNode : public gp_XYZ
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor.
*/
inline Poly_CoherentNode()
: gp_XYZ(0., 0., 0.),
myTriangles(nullptr),
myIndex(-1)
{
myUV[0] = Precision::Infinite();
myUV[1] = Precision::Infinite();
}
/**
* Constructor.
*/
inline Poly_CoherentNode(const gp_XYZ& thePnt)
: gp_XYZ(thePnt),
myTriangles(nullptr),
myIndex(-1)
{
myUV[0] = Precision::Infinite();
myUV[1] = Precision::Infinite();
myNormal[0] = 0.f;
myNormal[1] = 0.f;
myNormal[2] = 0.f;
}
/**
* Set the UV coordinates of the Node.
*/
inline void SetUV(const double theU, const double theV)
{
myUV[0] = theU;
myUV[1] = theV;
}
/**
* Get U coordinate of the Node.
*/
inline double GetU() const { return myUV[0]; }
/**
* Get V coordinate of the Node.
*/
inline double GetV() const { return myUV[1]; }
/**
* Define the normal vector in the Node.
*/
Standard_EXPORT void SetNormal(const gp_XYZ& theVector);
/**
* Query if the Node contains a normal vector.
*/
inline bool HasNormal() const
{
return ((myNormal[0] * myNormal[0] + myNormal[1] * myNormal[1] + myNormal[2] * myNormal[2])
> Precision::Confusion());
}
/**
* Get the stored normal in the node.
*/
inline gp_XYZ GetNormal() const { return gp_XYZ(myNormal[0], myNormal[1], myNormal[2]); }
/**
* Set the value of node Index.
*/
inline void SetIndex(const int theIndex) { myIndex = theIndex; }
/**
* Get the value of node Index.
*/
inline int GetIndex() const { return myIndex; }
/**
* Check if this is a free node, i.e., a node without a single
* incident triangle.
*/
inline bool IsFreeNode() const noexcept { return myTriangles == nullptr; }
/**
* Reset the Node to void.
*/
Standard_EXPORT void Clear(const occ::handle&);
/**
* Connect a triangle to this Node.
*/
Standard_EXPORT void AddTriangle(const Poly_CoherentTriangle& theTri,
const occ::handle& theA);
/**
* Disconnect a triangle from this Node.
*/
Standard_EXPORT bool RemoveTriangle(const Poly_CoherentTriangle& theTri,
const occ::handle& theA);
/**
* Create an iterator of incident triangles.
*/
inline Poly_CoherentTriPtr::Iterator TriangleIterator() const { return *myTriangles; }
Standard_EXPORT void Dump(Standard_OStream& theStream) const;
// /**
// * Destructor.
// */
// Standard_EXPORT virtual ~Poly_CoherentNode ();
private:
// ---------- PRIVATE FIELDS ----------
double myUV[2];
Poly_CoherentTriPtr* myTriangles;
int myIndex;
float myNormal[3];
};
#endif