// Copyright (c) 2025 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _RWMesh_EdgeIterator_HeaderFile #define _RWMesh_EdgeIterator_HeaderFile #include "NCollection_DataMap.hxx" #include "Poly_Polygon3D.hxx" #include "RWMesh_ShapeIterator.hxx" #include "TopExp_Explorer.hxx" #include "TopoDS_Shape.hxx" #include "NCollection_List.hxx" #include "TopTools_ShapeMapHasher.hxx" #include "NCollection_IndexedDataMap.hxx" #include "TopoDS_Edge.hxx" #include "XCAFPrs_Style.hxx" #include "gp_Trsf.hxx" #include class TDF_Label; //! Auxiliary class to iterate through edges. //! Provides functionality to iterate through the edges of a shape. //! It inherits from `RWMesh_ShapeIterator` and implements //! methods to access and manipulate edge data. class RWMesh_EdgeIterator : public RWMesh_ShapeIterator { public: //! Main constructor. //! @param[in] theLabel The label of the shape. //! @param[in] theLocation The location of the shape. //! @param[in] theToMapColors Flag to indicate if colors should be mapped. //! @param[in] theStyle The style of the shape. Standard_EXPORT RWMesh_EdgeIterator(const TDF_Label& theLabel, const TopLoc_Location& theLocation, const bool theToMapColors = false, const XCAFPrs_Style& theStyle = XCAFPrs_Style()); //! Auxiliary constructor. //! @param[in] theShape The shape to iterate. //! @param[in] theStyle The style of the shape. Standard_EXPORT RWMesh_EdgeIterator(const TopoDS_Shape& theShape, const XCAFPrs_Style& theStyle = XCAFPrs_Style()); //! Return true if iterator points to the valid triangulation. bool More() const override { return !myPolygon3D.IsNull(); } //! Find next value. Standard_EXPORT void Next() override; //! Return current edge. const TopoDS_Edge& Edge() const { return myEdge; } //! Return current edge. const TopoDS_Shape& Shape() const override { return myEdge; } //! Return current edge data. const occ::handle& Polygon3D() const { return myPolygon3D; } //! Return true if geometry data is defined. bool IsEmpty() const override { return myPolygon3D.IsNull() || myPolygon3D->NbNodes() < 1; } public: //! Lower element index in current triangulation. int ElemLower() const override { return 1; } //! Upper element index in current triangulation. int ElemUpper() const override { return myPolygon3D->NbNodes(); } public: //! Return number of nodes for the current edge. int NbNodes() const override { return !myPolygon3D.IsNull() ? myPolygon3D->NbNodes() : 0; } //! Lower node index in current triangulation. int NodeLower() const override { return 1; } //! Upper node index in current triangulation. int NodeUpper() const override { return myPolygon3D->NbNodes(); } public: //! Return the node with specified index with applied transformation. gp_Pnt node(const int theNode) const override { return myPolygon3D->Nodes().Value(theNode); } private: //! Reset information for current edge. void resetEdge() { myPolygon3D.Nullify(); myEdge.Nullify(); resetShape(); } //! Initialize edge properties. void initEdge(); private: TopoDS_Edge myEdge; //!< current edge occ::handle myPolygon3D; //!< geometry of current edge }; #endif // _RWMesh_EdgeIterator_HeaderFile