// Created on: 2014-11-24 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_FrustumBuilder_HeaderFile #define _SelectMgr_FrustumBuilder_HeaderFile #include "Graphic3d_Camera.hxx" #include "Precision.hxx" #include "gp_Trsf.hxx" #include "NCollection_Mat4.hxx" #include "NCollection_Vec3.hxx" #include "NCollection_Vec4.hxx" //! The purpose of this class is to provide unified interface for building //! selecting frustum depending on current camera projection and orientation //! matrices, window size and viewport parameters. class SelectMgr_FrustumBuilder : public Standard_Transient { public: //! Creates new frustum builder with empty matrices Standard_EXPORT SelectMgr_FrustumBuilder(); //! Returns current camera const occ::handle& Camera() const { return myCamera; } //! Stores current camera Standard_EXPORT void SetCamera(const occ::handle& theCamera); //! Stores current window width and height Standard_EXPORT void SetWindowSize(const int theWidth, const int theHeight); //! Stores current viewport coordinates Standard_EXPORT void SetViewport(const double theX, const double theY, const double theWidth, const double theHeight); Standard_EXPORT void InvalidateViewport(); Standard_EXPORT void WindowSize(int& theWidth, int& theHeight) const; //! Calculates signed distance between plane with equation //! theEq and point thePnt Standard_EXPORT double SignedPlanePntDist(const NCollection_Vec3& theEq, const NCollection_Vec3& thePnt) const; //! Projects 2d screen point onto view frustum plane: //! theZ = 0 - near plane, //! theZ = 1 - far plane Standard_EXPORT gp_Pnt ProjectPntOnViewPlane(const double& theX, const double& theY, const double& theZ) const; DEFINE_STANDARD_RTTIEXT(SelectMgr_FrustumBuilder, Standard_Transient) private: occ::handle myCamera; int myWidth; int myHeight; NCollection_Vec4 myViewport; bool myIsViewportSet; }; #endif // _SelectMgr_FrustumBuilder_HeaderFile