// Created on: 2014-05-22 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_RectangularFrustum_HeaderFile #define _SelectMgr_RectangularFrustum_HeaderFile #include "SelectMgr_Frustum.hxx" //! This class contains representation of rectangular selecting frustum, created in case //! of point and box selection, and algorithms for overlap detection between selecting //! frustum and sensitive entities. The principle of frustum calculation: //! - for point selection: on a near view frustum plane rectangular neighborhood of //! user-picked point is created according to the pixel tolerance //! given and then this rectangle is projected onto far view frustum //! plane. This rectangles define the parallel bases of selecting frustum; //! - for box selection: box points are projected onto near and far view frustum planes. //! These 2 projected rectangles define parallel bases of selecting frustum. //! Overlap detection tests are implemented according to the terms of separating axis //! theorem (SAT). class SelectMgr_RectangularFrustum : public SelectMgr_Frustum<4> { public: //! Auxiliary structure to define selection primitive (point or box) //! In case of point selection min and max points are identical. struct SelectionRectangle { SelectionRectangle() : myMinPnt(gp_Pnt2d(RealLast(), RealLast())), myMaxPnt(gp_Pnt2d(RealLast(), RealLast())) { } const gp_Pnt2d& MousePos() const { return myMinPnt; } void SetMousePos(const gp_Pnt2d& thePos) { myMinPnt = thePos; myMaxPnt = thePos; } const gp_Pnt2d& MinPnt() const { return myMinPnt; } void SetMinPnt(const gp_Pnt2d& theMinPnt) { myMinPnt = theMinPnt; } const gp_Pnt2d& MaxPnt() const { return myMaxPnt; } void SetMaxPnt(const gp_Pnt2d& theMaxPnt) { myMaxPnt = theMaxPnt; } private: gp_Pnt2d myMinPnt; gp_Pnt2d myMaxPnt; }; //! Creates rectangular selecting frustum. Standard_EXPORT SelectMgr_RectangularFrustum(); //! Initializes volume according to the point and given pixel tolerance Standard_EXPORT void Init(const gp_Pnt2d& thePoint); //! Initializes volume according to the selected rectangle Standard_EXPORT void Init(const gp_Pnt2d& theMinPnt, const gp_Pnt2d& theMaxPnt); //! Returns True if Frustum (theVertices) intersects the circle. Standard_EXPORT bool isIntersectCircle(const double theRadius, const gp_Pnt& theCenter, const gp_Trsf& theTrsf, const NCollection_Array1& theVertices) const; //! Returns True if Seg1 (thePnt1Seg1, thePnt2Seg1) and Seg2 (thePnt1Seg2, thePnt2Seg2) intersect. Standard_EXPORT bool isSegmentsIntersect(const gp_Pnt& thePnt1Seg1, const gp_Pnt& thePnt2Seg1, const gp_Pnt& thePnt1Seg2, const gp_Pnt& thePnt2Seg2) const; //! Builds volume according to internal parameters. //! NOTE: it should be called after Init() method Standard_EXPORT void Build() override; //! Checks if it is possible to scale this frustum. //! It is true for frustum built on a single point. Standard_EXPORT bool IsScalable() const override; //! IMPORTANT: Scaling makes sense only for frustum built on a single point! //! Note that this method does not perform any checks on type of the frustum. //! Returns a copy of the frustum resized according to the scale factor given //! and transforms it using the matrix given. //! There are no default parameters, but in case if: //! - transformation only is needed: @theScaleFactor must be initialized as any negative value; //! - scale only is needed: @theTrsf must be set to gp_Identity. //! Builder is an optional argument that represents corresponding settings for re-constructing //! transformed frustum from scratch. Can be null if reconstruction is not expected furthermore. Standard_EXPORT occ::handle ScaleAndTransform( const int theScaleFactor, const gp_GTrsf& theTrsf, const occ::handle& theBuilder) const override; //! Returns a copy of the frustum using the given frustum builder configuration. //! Returned frustum should be re-constructed before being used. //! @param[in] theBuilder argument that represents corresponding settings for re-constructing //! transformed frustum from scratch; //! should NOT be NULL. //! @return a copy of the frustum with the input builder assigned Standard_EXPORT occ::handle CopyWithBuilder( const occ::handle& theBuilder) const override; // SAT Tests for different objects //! SAT intersection test between defined volume and given axis-aligned box Standard_EXPORT bool OverlapsBox(const NCollection_Vec3& theBoxMin, const NCollection_Vec3& theBoxMax, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! Returns true if selecting volume is overlapped by axis-aligned bounding box //! with minimum corner at point theMinPt and maximum at point theMaxPt Standard_EXPORT bool OverlapsBox(const NCollection_Vec3& theBoxMin, const NCollection_Vec3& theBoxMax, bool* theInside) const override; //! Intersection test between defined volume and given point Standard_EXPORT bool OverlapsPoint(const gp_Pnt& thePnt, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! Intersection test between defined volume and given point Standard_EXPORT bool OverlapsPoint(const gp_Pnt& thePnt) const override; //! SAT intersection test between defined volume and given ordered set of points, //! representing line segments. The test may be considered of interior part or //! boundary line defined by segments depending on given sensitivity type Standard_EXPORT bool OverlapsPolygon(const NCollection_Array1& theArrayOfPnts, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! Checks if line segment overlaps selecting frustum Standard_EXPORT bool OverlapsSegment(const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! SAT intersection test between defined volume and given triangle. The test may //! be considered of interior part or boundary line defined by triangle vertices //! depending on given sensitivity type Standard_EXPORT bool OverlapsTriangle(const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, const gp_Pnt& thePnt3, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! Intersection test between defined volume and given sphere Standard_EXPORT bool OverlapsSphere(const gp_Pnt& theCenter, const double theRadius, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! Intersection test between defined volume and given sphere Standard_EXPORT bool OverlapsSphere(const gp_Pnt& theCenter, const double theRadius, bool* theInside) const override; //! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses //! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf. Standard_EXPORT bool OverlapsCylinder(const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf& theTrsf, const bool theIsHollow, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses //! theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf. Standard_EXPORT bool OverlapsCylinder(const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf& theTrsf, const bool theIsHollow, bool* theInside = nullptr) const override; //! Returns true if selecting volume is overlapped by circle with radius theRadius, //! boolean theIsFilled and transformation to apply theTrsf. //! The position and orientation of the circle are specified //! via theTrsf transformation for gp::XOY() with center in gp::Origin(). Standard_EXPORT bool OverlapsCircle(const double theBottomRad, const gp_Trsf& theTrsf, const bool theIsFilled, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const override; //! Returns true if selecting volume is overlapped by circle with radius theRadius, //! boolean theIsFilled and transformation to apply theTrsf. //! The position and orientation of the circle are specified //! via theTrsf transformation for gp::XOY() with center in gp::Origin(). Standard_EXPORT bool OverlapsCircle(const double theBottomRad, const gp_Trsf& theTrsf, const bool theIsFilled, bool* theInside = nullptr) const override; //! Measures distance between 3d projection of user-picked //! screen point and given point theCOG. //! It makes sense only for frustums built on a single point. Standard_EXPORT double DistToGeometryCenter(const gp_Pnt& theCOG) const override; //! Calculates the point on a view ray that was detected during the run of selection algo by given //! depth Standard_EXPORT gp_Pnt DetectedPoint(const double theDepth) const override; //! A set of helper functions that return rectangular selecting frustum data const gp_Pnt* GetVertices() const { return myVertices; } //! Returns projection of 2d mouse picked point or projection //! of center of 2d rectangle (for point and rectangular selection //! correspondingly) onto near view frustum plane const gp_Pnt& GetNearPnt() const override { return myNearPickedPnt; } //! Returns projection of 2d mouse picked point or projection //! of center of 2d rectangle (for point and rectangular selection //! correspondingly) onto far view frustum plane const gp_Pnt& GetFarPnt() const override { return myFarPickedPnt; } //! Returns view ray direction. const gp_Dir& GetViewRayDirection() const override { return myViewRayDir; } //! Returns current mouse coordinates. Standard_EXPORT const gp_Pnt2d& GetMousePosition() const override; //! Stores plane equation coefficients (in the following form: //! Ax + By + Cz + D = 0) to the given vector Standard_EXPORT void GetPlanes( NCollection_DynamicArray>& thePlaneEquations) const override; //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override; protected: Standard_EXPORT void segmentSegmentDistance(const gp_Pnt& theSegPnt1, const gp_Pnt& theSegPnt2, SelectBasics_PickResult& thePickResult) const; Standard_EXPORT bool segmentPlaneIntersection(const gp_Vec& thePlane, const gp_Pnt& thePntOnPlane, SelectBasics_PickResult& thePickResult) const; private: void cacheVertexProjections(SelectMgr_RectangularFrustum* theFrustum) const; private: enum { LeftTopNear, LeftTopFar, LeftBottomNear, LeftBottomFar, RightTopNear, RightTopFar, RightBottomNear, RightBottomFar }; private: // clang-format off SelectionRectangle mySelRectangle; //!< parameters for selection by point or box (it is used to build frustum) gp_Pnt myNearPickedPnt; //!< 3d projection of user-picked selection point onto near view plane gp_Pnt myFarPickedPnt; //!< 3d projection of user-picked selection point onto far view plane gp_Dir myViewRayDir; //!< view ray direction double myScale; //!< Scale factor of applied transformation, if there was any // clang-format on }; #endif // _SelectMgr_RectangularFrustum_HeaderFile