// Created on: 1997-03-12 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _VrmlConverter_ShadingAspect_HeaderFile #define _VrmlConverter_ShadingAspect_HeaderFile #include "Standard.hxx" #include "Standard_Type.hxx" #include "Vrml_ShapeHints.hxx" #include "Standard_Transient.hxx" class Vrml_Material; //! qualifies the aspect properties for //! the VRML conversation of ShadedShape. class VrmlConverter_ShadingAspect : public Standard_Transient { public: //! create a default ShadingAspect. Standard_EXPORT VrmlConverter_ShadingAspect(); Standard_EXPORT void SetFrontMaterial(const occ::handle& aMaterial); Standard_EXPORT occ::handle FrontMaterial() const; Standard_EXPORT void SetShapeHints(const Vrml_ShapeHints& aShapeHints); Standard_EXPORT Vrml_ShapeHints ShapeHints() const; //! defines necessary of a calculation of normals for ShadedShape to more //! accurately display curved surfaces, pacticularly when smoooth or phong //! shading is used in VRML viewer. //! By default False - the normals are not calculated, //! True - the normals are calculated. //! Warning: If normals are calculated the resulting VRML file will //! be substantially lager. Standard_EXPORT void SetHasNormals(const bool OnOff); //! returns True if the normals are calculating Standard_EXPORT bool HasNormals() const; //! defines necessary of writing Material from Vrml into output OStream. //! By default False - the material is not writing into OStream, //! True - the material is writing. Standard_EXPORT void SetHasMaterial(const bool OnOff); //! returns True if the materials is writing into OStream. Standard_EXPORT bool HasMaterial() const; DEFINE_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect, Standard_Transient) private: occ::handle myFrontMaterial; Vrml_ShapeHints myShapeHints; bool myHasNormals; bool myHasMaterial; }; #endif // _VrmlConverter_ShadingAspect_HeaderFile