// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Appearance_HeaderFile #define VrmlData_Appearance_HeaderFile #include "VrmlData_Material.hxx" #include "VrmlData_Texture.hxx" #include "VrmlData_TextureTransform.hxx" /** * Implementation of the Appearance node type */ class VrmlData_Appearance : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Appearance() = default; /** * Constructor */ inline VrmlData_Appearance(const VrmlData_Scene& theScene, const char* theName) : VrmlData_Node(theScene, theName) { } /** * Query the Material */ inline const occ::handle& Material() const { return myMaterial; } /** * Query the Texture */ inline const occ::handle& Texture() const { return myTexture; } /** * Query the TextureTransform */ inline const occ::handle& TextureTransform() const { return myTTransform; } /** * Set the Material */ inline void SetMaterial(const occ::handle& theMat) { myMaterial = theMat; } /** * Set the Texture */ inline void SetTexture(const occ::handle& theTexture) { myTexture = theTexture; } /** * Set the Texture Transform */ inline void SetTextureTransform(const occ::handle& theTT) { myTTransform = theTT; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified.

*/ Standard_EXPORT occ::handle Clone( const occ::handle&) const override; /** * Read the node from input stream. */ Standard_EXPORT VrmlData_ErrorStatus Read(VrmlData_InBuffer& theBuffer) override; /** * Write the Node from input stream. */ Standard_EXPORT VrmlData_ErrorStatus Write(const char* thePrefix) const override; /** * Returns True if the node is default, so that it should not be written. */ Standard_EXPORT bool IsDefault() const override; private: // ---------- PRIVATE FIELDS ---------- occ::handle myMaterial; occ::handle myTexture; occ::handle myTTransform; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_Appearance, VrmlData_Node) }; // Definition of HANDLE object using Standard_DefineHandle.hxx #endif