// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_ArrayVec3d_HeaderFile #define VrmlData_ArrayVec3d_HeaderFile #include "VrmlData_Node.hxx" class gp_XYZ; /** * Implementatioon of basic node for Coordinate, Normal and Color * (array of triplets). */ class VrmlData_ArrayVec3d : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_ArrayVec3d() : myArray(nullptr), myLength(0) { } /** * Constructor */ inline VrmlData_ArrayVec3d(const VrmlData_Scene& theScene, const char* theName, const size_t nVec, const gp_XYZ* arrVec) : VrmlData_Node(theScene, theName), myArray(arrVec), myLength(nVec) { } /** * Query the number of vectors */ inline size_t Length() const { return myLength; } /** * Query the array */ inline const gp_XYZ* Values() const { return myArray; } /** * Create a data array and assign the field myArray. * @return * True if allocation was successful. */ Standard_EXPORT bool AllocateValues(const size_t theLength); /** * Set the array data */ inline void SetValues(const size_t nValues, const gp_XYZ* arrValues) { myLength = nValues; myArray = arrValues; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ // Standard_EXPORT virtual occ::handle // Clone (const occ::handle& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT VrmlData_ErrorStatus ReadArray(VrmlData_InBuffer& theBuffer, const char* theName, const bool isScale); /** * Write the Node to the output stream currently opened in Scene. */ Standard_EXPORT VrmlData_ErrorStatus WriteArray(const char* theName, const bool isScale) const; /** * Returns True if the node is default, so that it should not be written. */ Standard_EXPORT bool IsDefault() const override; protected: // ---------- PROTECTED METHODS ---------- /** * Query one vector * @param i * index in the array of vectors [0 .. N-1] * @return * the vector for the index. If index irrelevant, returns (0., 0., 0.) */ Standard_EXPORT const gp_XYZ& Value(const size_t i) const; protected: // ---------- PROTECTED FIELDS ---------- const gp_XYZ* myArray; size_t myLength; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_ArrayVec3d, VrmlData_Node) }; // Definition of HANDLE object using Standard_DefineHandle.hxx #endif