// Created on: 2007-08-01 // Created by: Alexander GRIGORIEV // Copyright (c) 2007-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_IndexedLineSet_HeaderFile #define VrmlData_IndexedLineSet_HeaderFile #include "VrmlData_Geometry.hxx" #include "VrmlData_Coordinate.hxx" #include "VrmlData_Color.hxx" // #include "Quantity_Color.hxx" /** * Data type to store a set of polygons. */ class VrmlData_IndexedLineSet : public VrmlData_Geometry { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor. */ inline VrmlData_IndexedLineSet() : myArrPolygons(nullptr), myArrColorInd(nullptr), myNbPolygons(0), myNbColors(0), myColorPerVertex(true) { } /** * Constructor. */ inline VrmlData_IndexedLineSet(const VrmlData_Scene& theScene, const char* theName, const bool isColorPerVertex = true) : VrmlData_Geometry(theScene, theName), myArrPolygons(nullptr), myArrColorInd(nullptr), myNbPolygons(0), myNbColors(0), myColorPerVertex(isColorPerVertex) { } /** * Query the Coordinates. */ inline const occ::handle& Coordinates() const { return myCoords; } /** * Set the nodes */ inline void SetCoordinates(const occ::handle& theCoord) { myCoords = theCoord; } /** * Query the Colors. */ inline const occ::handle& Colors() const { return myColors; } /** * Set the Color node */ inline void SetColors(const occ::handle& theColors) { myColors = theColors; } // ======================================================================== // =========================== POLYLINES ================================= /** * Query the array of polygons */ inline size_t Polygons(const int**& arrPolygons) const { arrPolygons = myArrPolygons; return myNbPolygons; } /** * Query one polygon. * @param iPolygon * rank of the polygon [0 .. N-1] * @param outIndice * [out] array of vertex indice * @return * number of vertice in the polygon - the dimension of outIndice array */ inline int Polygon(const int iPolygon, const int*& outIndice) { return *(outIndice = myArrPolygons[iPolygon])++; } /** * Set the polygons */ inline void SetPolygons(const size_t nPolygons, const int** thePolygons) { myNbPolygons = nPolygons; myArrPolygons = thePolygons; } // ======================================================================== // ================================ COLORS ================================ /** * Query the array of color indice * @param arrColorInd * [out] array of colorIndex as it is described in VRML2.0 spec * @return * Number of integers in the array arrColorInd. */ inline size_t ArrayColorInd(const int**& arrColorInd) const { arrColorInd = myArrColorInd; return myNbColors; } /** * Query a color for one node in the given element. The color is * interpreted according to fields myColors, myArrColorInd, * myColorPerVertex, as defined in VRML 2.0. * @param iFace * rank of the polygon [0 .. N-1] * @param iVertex * rank of the vertex in the polygon [0 .. M-1]. This parameter is ignored * if (myColorPerVertex == False) * @return * Color value (RGB); if the color is indefinite then returns (0., 0., 0.) */ Standard_EXPORT Quantity_Color GetColor(const int iFace, const int iVertex); /** * Set the colors array of indice */ inline void SetColorInd(const size_t nIndice, const int** theIndice) { myNbColors = nIndice; myArrColorInd = theIndice; } /** * Set the boolean value "colorPerVertex" */ inline void SetColorPerVertex(const bool isColorPerVertex) { myColorPerVertex = isColorPerVertex; } /** * Query the shape. This method checks the flag myIsModified; if True it * should rebuild the shape presentation. */ Standard_EXPORT const occ::handle& TShape() override; /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT occ::handle Clone( const occ::handle& theOther) const override; /** * Read the Node from input stream. */ Standard_EXPORT VrmlData_ErrorStatus Read(VrmlData_InBuffer& theBuffer) override; /** * Write the Node to output stream. */ Standard_EXPORT VrmlData_ErrorStatus Write(const char* thePrefix) const override; /** * Returns True if the node is default, so that it should not be written. */ Standard_EXPORT bool IsDefault() const override; private: // ---------- PRIVATE FIELDS ---------- occ::handle myCoords; occ::handle myColors; const int** myArrPolygons; const int** myArrColorInd; size_t myNbPolygons; size_t myNbColors; bool myColorPerVertex; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTIEXT(VrmlData_IndexedLineSet, VrmlData_Geometry) }; // Definition of HANDLE object using Standard_DefineHandle.hxx #endif