// Created on: 2007-08-04 // Created by: Alexander GRIGORIEV // Copyright (c) 2007-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_ShapeConvert_HeaderFile #define VrmlData_ShapeConvert_HeaderFile #include "VrmlData_Geometry.hxx" #include "VrmlData_Group.hxx" #include "NCollection_List.hxx" #include "NCollection_DataMap.hxx" #include "TopoDS_Shape.hxx" class VrmlData_Scene; class VrmlData_Coordinate; class TopoDS_Face; class Poly_Polygon3D; class Poly_Triangulation; class XCAFPrs_Style; class TDocStd_Document; class TDF_Label; /** * Algorithm converting one shape or a set of shapes to VrmlData_Scene. */ class VrmlData_ShapeConvert { public: typedef struct { TCollection_AsciiString Name; TopoDS_Shape Shape; occ::handle Node; } ShapeData; // ---------- PUBLIC METHODS ---------- /** * Constructor. * @param theScene * Scene receiving all Vrml data. * @param theScale * Scale factor, considering that VRML standard specifies coordinates in * meters. So if your data are in mm, you should provide theScale=0.001 */ inline VrmlData_ShapeConvert(VrmlData_Scene& theScene, const double theScale = 1.) : myScene(theScene), myScale(theScale), myDeflection(0.0), myDeflAngle(0.0) { } /** * Add one shape to the internal list, may be called several times with * different shapes. */ Standard_EXPORT void AddShape(const TopoDS_Shape& theShape, const char* theName = nullptr); /** * Convert all accumulated shapes and store them in myScene. * The internal data structures are cleared in the end of conversion. * @param theExtractFaces * If True, converter extracst faces from the shapes. * @param theExtractEdges * If True, converter extracts edges from the shapes. * @param theDeflection * Deflection for tessellation of geometrical lines/surfaces. Existing mesh * is used if its deflection is smaller than the one given by this * parameter. * @param theDeflAngle * Angular deflection for tessellation of geometrical lines. */ Standard_EXPORT void Convert(const bool theExtractFaces, const bool theExtractEdges, const double theDeflection = 0.01, const double theDeflAngle = 20. * M_PI / 180.); // this value of theDeflAngle is used by default // for tessellation while shading (Drawer->HLRAngle()) /** * Add all shapes start from given document with colors and names to the internal structure */ Standard_EXPORT void ConvertDocument(const occ::handle& theDoc); protected: // ---------- PROTECTED METHODS ---------- occ::handle triToIndexedFaceSet(const occ::handle&, const TopoDS_Face&, const occ::handle&); occ::handle polToIndexedLineSet(const occ::handle&); occ::handle defaultMaterialFace() const; occ::handle defaultMaterialEdge() const; occ::handle makeTShapeNode(const TopoDS_Shape& theShape, const TopAbs_ShapeEnum theShapeType, TopLoc_Location& theLoc); void addAssembly(const occ::handle& theParent, const TDF_Label& theLabel, const occ::handle& theDoc, const bool theNeedCreateGroup); void addInstance(const occ::handle& theParent, const TDF_Label& theLabel, const occ::handle& theDoc); void addShape(const occ::handle& theParent, const TDF_Label& theLabel, const occ::handle& theDoc); occ::handle makeMaterialFromStyle(const XCAFPrs_Style& theStyle, const TDF_Label& theAttribLab) const; private: // ---------- PRIVATE FIELDS ---------- VrmlData_Scene& myScene; double myScale; NCollection_List myShapes; double myDeflection; double myDeflAngle; NCollection_DataMap> myRelMap; // ---------- PRIVATE METHODS ---------- void operator=(const VrmlData_ShapeConvert&) = delete; }; #endif