// Created on: 1997-02-12 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_PerspectiveCamera_HeaderFile #define _Vrml_PerspectiveCamera_HeaderFile #include "Standard.hxx" #include "Standard_DefineAlloc.hxx" #include "Standard_Handle.hxx" #include "gp_Vec.hxx" #include "Vrml_SFRotation.hxx" #include "Standard_OStream.hxx" //! specifies a PerspectiveCamera node of VRML specifying properties of cameras. //! A perspective camera defines a perspective projection from a viewpoint. The viewing //! volume for a perspective camera is a truncated right pyramid. class Vrml_PerspectiveCamera { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_PerspectiveCamera(); Standard_EXPORT Vrml_PerspectiveCamera(const gp_Vec& aPosition, const Vrml_SFRotation& aOrientation, const double aFocalDistance, const double aHeightAngle); Standard_EXPORT void SetPosition(const gp_Vec& aPosition); Standard_EXPORT gp_Vec Position() const; Standard_EXPORT void SetOrientation(const Vrml_SFRotation& aOrientation); Standard_EXPORT Vrml_SFRotation Orientation() const; Standard_EXPORT void SetFocalDistance(const double aFocalDistance); Standard_EXPORT double FocalDistance() const; Standard_EXPORT void SetAngle(const double aHeightAngle); Standard_EXPORT double Angle() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; private: gp_Vec myPosition; Vrml_SFRotation myOrientation; double myFocalDistance; double myHeightAngle; }; #endif // _Vrml_PerspectiveCamera_HeaderFile