// Created on: 1997-03-27 // Created by: Alexander BRIVIN and Dmitry TARASOV // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_Separator_HeaderFile #define _Vrml_Separator_HeaderFile #include "Standard.hxx" #include "Standard_DefineAlloc.hxx" #include "Standard_Handle.hxx" #include "Vrml_SeparatorRenderCulling.hxx" #include "Standard_Boolean.hxx" #include "Standard_OStream.hxx" //! defines a Separator node of VRML specifying group properties. //! This group node performs a push (save) of the traversal state before traversing its children //! and a pop (restore) after traversing them. This isolates the separator's children from the //! rest of the scene graph. A separator can include lights, cameras, coordinates, normals, //! bindings, and all other properties. //! Separators can also perform render culling. Render culling skips over traversal of the //! separator's children if they are not going to be rendered, based on the comparison of the //! separator's bounding box with the current view volume. Culling is controlled by the //! renderCulling field. These are set to AUTO by default, allowing the implementation to //! decide whether or not to cull. class Vrml_Separator { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_Separator(const Vrml_SeparatorRenderCulling aRenderCulling); Standard_EXPORT Vrml_Separator(); Standard_EXPORT void SetRenderCulling(const Vrml_SeparatorRenderCulling aRenderCulling); Standard_EXPORT Vrml_SeparatorRenderCulling RenderCulling() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream); private: Vrml_SeparatorRenderCulling myRenderCulling; bool myFlagPrint; }; #endif // _Vrml_Separator_HeaderFile