// Created by: Eugeny MALTCHIKOV // Copyright (c) 2017 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BOPTools_PairSelector_HeaderFile #define BOPTools_PairSelector_HeaderFile #include "BVH_Traverse.hxx" #include "BVH_BoxSet.hxx" #include "NCollection_LinearVector.hxx" #include //! Template Selector for selection of the elements from two BVH trees. template class BOPTools_PairSelector : public BVH_PairTraverse> { public: //! @name public types //! Auxiliary structure to keep the pair of indices struct PairIDs { PairIDs(const int theId1 = -1, const int theId2 = -1) : ID1(theId1), ID2(theId2) { } bool operator<(const PairIDs& theOther) const { return ID1 < theOther.ID1 || (ID1 == theOther.ID1 && ID2 < theOther.ID2); } int ID1; int ID2; }; typedef typename BVH::VectorType::Type BVH_VecNd; public: //! @name Constructor //! Empty constructor BOPTools_PairSelector() : mySameBVHs(false) { } public: //! @name public interfaces //! Clears the indices void Clear() { myPairs.Clear(); } //! Sorts the indices void Sort() { std::sort(myPairs.begin(), myPairs.end()); } //! Tells to selector that BVH trees are the same. //! If the flag is set to true the resulting vector will contain //! only unique pairs (mirrored pairs will be rejected, //! e.g. (1, 2) will be taken, (2, 1) will be rejected) and will //! not contain pairs in which IDs are the same (pair (1, 1) will be rejected). //! If it is required to have a full vector of pairs even //! for the same BVH trees, just keep the false value of this flag. void SetSame(const bool theIsSame) { mySameBVHs = theIsSame; } //! Returns the list of accepted indices const NCollection_LinearVector& Pairs() const { return myPairs; } public: //! @name Rejection/Acceptance rules //! Basing on the bounding boxes of the nodes checks if the pair of nodes should be rejected. bool RejectNode(const BVH_VecNd& theCMin1, const BVH_VecNd& theCMax1, const BVH_VecNd& theCMin2, const BVH_VecNd& theCMax2, double&) const override { return BVH_Box(theCMin1, theCMax1).IsOut(theCMin2, theCMax2); } //! Checks if the pair of elements should be rejected. bool RejectElement(const int theID1, const int theID2) { return (mySameBVHs && theID1 >= theID2) || this->myBVHSet1->Box(theID1).IsOut(this->myBVHSet2->Box(theID2)); } //! Checks and accepts the pair of elements. bool Accept(const int theID1, const int theID2) override { if (!RejectElement(theID1, theID2)) { myPairs.Append(PairIDs(this->myBVHSet1->Element(theID1), this->myBVHSet2->Element(theID2))); return true; } return false; } protected: //! @name Fields NCollection_LinearVector myPairs; //!< Selected pairs of indices bool mySameBVHs; //!< Selection is performed from the same BVH trees }; #endif