// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BVH_ObjectSet_HeaderFile #define BVH_ObjectSet_HeaderFile #include "BVH_Set.hxx" #include "BVH_Object.hxx" #include "NCollection_DynamicArray.hxx" //! Array of abstract entities (bounded by BVH boxes) to built BVH. //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_ObjectSet : public BVH_Set { public: //! Type of array of geometric objects. typedef NCollection_DynamicArray>> BVH_ObjectList; public: //! Creates new set of geometric objects. BVH_ObjectSet() = default; //! Releases resources of set of geometric objects. ~BVH_ObjectSet() override = default; public: //! Removes all geometric objects. virtual void Clear() { for (typename BVH_ObjectList::Iterator anObjectIter(myObjects); anObjectIter.More(); anObjectIter.Next()) { anObjectIter.ChangeValue().Nullify(); } myObjects.Clear(); } //! Returns reference to the array of geometric objects. BVH_ObjectList& Objects() { return myObjects; } //! Returns reference to the array of geometric objects. const BVH_ObjectList& Objects() const { return myObjects; } public: //! Return total number of objects. int Size() const override { return myObjects.Length(); } //! Returns AABB of entire set of objects. using BVH_Set::Box; //! Returns AABB of the given object. BVH_Box Box(const int theIndex) const override { return myObjects.Value(theIndex)->Box(); } //! Returns centroid position along the given axis. T Center(const int theIndex, const int theAxis) const override { // Note: general implementation, not optimal return BVH::CenterAxis::Center(myObjects.Value(theIndex)->Box(), theAxis); } //! Performs transposing the two given objects in the set. void Swap(const int theIndex1, const int theIndex2) override { std::swap(myObjects.ChangeValue(theIndex1), myObjects.ChangeValue(theIndex2)); } protected: BVH_ObjectList myObjects; //!< Array of geometric objects }; #endif // _BVH_ObjectSet_Header