// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BVH_PrimitiveSet_HeaderFile #define BVH_PrimitiveSet_HeaderFile #include "BVH_Object.hxx" #include "BVH_Builder.hxx" #include "BVH_BinnedBuilder.hxx" //! Set of abstract geometric primitives organized with bounding //! volume hierarchy (BVH). Unlike an object set, this collection //! is designed for storing structural elements of a single object //! (such as triangles in the object triangulation). Because there //! may be a large number of such elements, the implementations of //! this interface should be sufficiently optimized. //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_PrimitiveSet : public BVH_Object, public BVH_Set { protected: using BVH_Set::Box; public: static const int MaxTreeDepth = BVH_Constants_MaxTreeDepth; //! Creates set of abstract primitives. BVH_PrimitiveSet() : myBVH(new BVH_Tree()), // set default builder - binned SAH split myBuilder( new BVH_BinnedBuilder(BVH_Constants_LeafNodeSizeDefault, BVH_Constants_MaxTreeDepth)) { // } //! Creates set of abstract primitives. BVH_PrimitiveSet(const opencascade::handle>& theBuilder) : myBVH(new BVH_Tree()), myBuilder(theBuilder) { // } //! Releases resources of set of abstract primitives. ~BVH_PrimitiveSet() override { myBVH.Nullify(); myBuilder.Nullify(); } public: //! Returns AABB of primitive set. BVH_Box Box() const override { if (BVH_Object::myIsDirty) { myBox = BVH_Set::Box(); } return myBox; } //! Returns BVH tree (and builds it if necessary). virtual const opencascade::handle>& BVH() { if (BVH_Object::myIsDirty) { Update(); } return myBVH; } //! Returns the method (builder) used to construct BVH. virtual const opencascade::handle>& Builder() const { return myBuilder; } //! Sets the method (builder) used to construct BVH. virtual void SetBuilder(const opencascade::handle>& theBuilder) { myBuilder = theBuilder; } protected: //! Updates BVH of primitive set. virtual void Update() { if (BVH_Object::myIsDirty) { myBuilder->Build(this, myBVH.operator->(), Box()); BVH_Object::myIsDirty = false; } } protected: opencascade::handle> myBVH; //!< Constructed bottom-level BVH opencascade::handle> myBuilder; //!< Builder for bottom-level BVH mutable BVH_Box myBox; //!< Cached bounding box of geometric primitives }; #endif // _BVH_PrimitiveSet_Header