// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BVH_Set_HeaderFile #define BVH_Set_HeaderFile #include "BVH_Box.hxx" //! Set of abstract entities (bounded by BVH boxes). This is //! the minimal geometry interface needed to construct BVH. //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_Set { public: typedef BVH_Box BVH_BoxNt; public: //! Creates new abstract set of objects. BVH_Set() = default; //! Releases resources of set of objects. virtual ~BVH_Set() = default; //! Returns AABB of the entire set of objects. virtual BVH_Box Box() const { BVH_Box aBox; const int aSize = Size(); for (int anIndex = 0; anIndex < aSize; ++anIndex) { aBox.Combine(Box(anIndex)); } return aBox; } public: //! Returns total number of objects. virtual int Size() const = 0; //! Returns AABB of the given object. virtual BVH_Box Box(const int theIndex) const = 0; //! Returns centroid position along the given axis. virtual T Center(const int theIndex, const int theAxis) const = 0; //! Performs transposing the two given objects in the set. virtual void Swap(const int theIndex1, const int theIndex2) = 0; }; #endif // _BVH_Set_Header