// Created by: Kirill GAVRILOV // Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_MediaTexture_HeaderFile #define _Graphic3d_MediaTexture_HeaderFile #include "Graphic3d_Texture2D.hxx" #include class Media_Frame; //! Texture adapter for Media_Frame. class Graphic3d_MediaTexture : public Graphic3d_Texture2D { DEFINE_STANDARD_RTTIEXT(Graphic3d_MediaTexture, Graphic3d_Texture2D) public: //! Image reader. Standard_EXPORT occ::handle GetImage( const occ::handle& theSupported) override; //! Return the frame. const occ::handle& Frame() const { return myFrame; } //! Set the frame. void SetFrame(const occ::handle& theFrame) { myFrame = theFrame; } //! Regenerate a new texture id void GenerateNewId() { generateId(); } friend class Graphic3d_MediaTextureSet; private: //! Main constructor. //! Accessible only by Graphic3d_MediaTextureSet. Standard_EXPORT Graphic3d_MediaTexture(std::mutex& theMutex, int thePlane = -1); protected: std::mutex& myMutex; occ::handle myFrame; int myPlane; mutable occ::handle myPixMapWrapper; }; #endif // _Graphic3d_MediaTexture_HeaderFile