// Copyright (c) 2022 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Texture3D_HeaderFile #define _Graphic3d_Texture3D_HeaderFile #include "Graphic3d_TextureMap.hxx" #include "NCollection_Array1.hxx" //! This abstract class for managing 3D textures. class Graphic3d_Texture3D : public Graphic3d_TextureMap { DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture3D, Graphic3d_TextureMap) public: //! Creates a texture from a file. Standard_EXPORT Graphic3d_Texture3D(const TCollection_AsciiString& theFileName); //! Creates a texture from the pixmap. Standard_EXPORT Graphic3d_Texture3D(const occ::handle& thePixMap); //! Creates a texture from a file. Standard_EXPORT Graphic3d_Texture3D(const NCollection_Array1& theFiles); //! Destructor. Standard_EXPORT ~Graphic3d_Texture3D() override; //! Assign new image to the texture. //! Note that this method does not invalidate already uploaded resources - consider calling //! ::UpdateRevision() if needed. Standard_EXPORT void SetImage(const occ::handle& thePixMap); //! Load and return image. Standard_EXPORT occ::handle GetImage( const occ::handle& theSupported) override; protected: NCollection_Array1 myPaths; }; #endif // _Graphic3d_Texture3D_HeaderFile