// Created on: 2007-03-07 // Created by: msv@EUCLIDEX // Copyright (c) 2007-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef MeshVS_Buffer_HeaderFile #define MeshVS_Buffer_HeaderFile #include "Standard.hxx" #include "gp_Pnt.hxx" /** * General purpose buffer that is allocated on the stack with a * constant size MeshVS_BufSize, or is allocated dynamically if the requested * size exceeds the standard one. * It is useful when an allocation of an array of unknown size is needed, * and most often the array is small enough to allocate as automatic C array. */ //! define the constant to the size of 10 points #define MeshVS_BufSize 10 * 3 * sizeof(double) class MeshVS_Buffer { public: //! Constructor of the buffer of the requested size MeshVS_Buffer(const size_t theSize) : myDynData(nullptr) { if (theSize > MeshVS_BufSize) myDynData = Standard::Allocate(theSize); } //! Destructor ~MeshVS_Buffer() { Standard::Free(myDynData); myDynData = nullptr; } //! Cast the buffer to the void pointer operator void*() { return myDynData ? myDynData : (void*)myAutoData; } //! Interpret the buffer as a reference to double operator double&() { return *(myDynData ? (double*)myDynData : (double*)myAutoData); } //! Interpret the buffer as a reference to int operator int&() { return *(myDynData ? (int*)myDynData : (int*)myAutoData); } //! Interpret the buffer as a reference to gp_Pnt operator gp_Pnt&() { return *(myDynData ? (gp_Pnt*)myDynData : (gp_Pnt*)myAutoData); } private: //! Deprecate copy constructor MeshVS_Buffer(const MeshVS_Buffer&) {} //! Deprecate copy operation MeshVS_Buffer& operator=(const MeshVS_Buffer&) { return *this; } char myAutoData[MeshVS_BufSize]; void* myDynData; }; #endif