// Created on: 2003-10-10 // Created by: Alexander SOLOVYOV // Copyright (c) 2003-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _MeshVS_MeshPrsBuilder_HeaderFile #define _MeshVS_MeshPrsBuilder_HeaderFile #include "MeshVS_PrsBuilder.hxx" #include "MeshVS_DisplayModeFlags.hxx" #include "MeshVS_BuilderPriority.hxx" #include "TColStd_PackedMapOfInteger.hxx" #include "NCollection_Array1.hxx" #include "Standard_Integer.hxx" #include "NCollection_Sequence.hxx" #include "NCollection_HArray1.hxx" class MeshVS_Mesh; class MeshVS_DataSource; class Graphic3d_ArrayOfSegments; class Graphic3d_ArrayOfTriangles; class Graphic3d_ArrayOfPrimitives; class Graphic3d_AspectFillArea3d; class Graphic3d_AspectLine3d; //! This class provides methods to compute base mesh presentation class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder { public: //! Creates builder with certain display mode flags, data source, ID and priority Standard_EXPORT MeshVS_MeshPrsBuilder(const occ::handle& Parent, const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask, const occ::handle& DS = nullptr, const int Id = -1, const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh); //! Builds base mesh presentation by calling the methods below Standard_EXPORT void Build(const occ::handle& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const bool IsElement, const int DisplayMode) const override; //! Builds nodes presentation Standard_EXPORT virtual void BuildNodes(const occ::handle& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const int DisplayMode) const; //! Builds elements presentation Standard_EXPORT virtual void BuildElements(const occ::handle& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const int DisplayMode) const; //! Builds presentation of hilighted entity Standard_EXPORT virtual void BuildHilightPrs(const occ::handle& Prs, const TColStd_PackedMapOfInteger& IDs, const bool IsElement) const; //! Add to array polygons or polylines representing volume Standard_EXPORT static void AddVolumePrs( const occ::handle>>& Topo, const NCollection_Array1& Nodes, const int NbNodes, const occ::handle& Array, const bool IsReflected, const bool IsShrinked, const bool IsSelect, const double ShrinkCoef); //! Calculate how many polygons or polylines are necessary to draw passed topology Standard_EXPORT static void HowManyPrimitives( const occ::handle>>& Topo, const bool AsPolygons, const bool IsSelect, const int NbNodes, int& Vertices, int& Bounds); DEFINE_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder, MeshVS_PrsBuilder) protected: //! Add to array of polylines some lines representing link Standard_EXPORT void AddLinkPrs(const NCollection_Array1& theCoords, const occ::handle& theLines, const bool IsShrinked, const double ShrinkCoef) const; //! Add to array of segments representing face's wire Standard_EXPORT void AddFaceWirePrs(const NCollection_Array1& theCoords, const int theNbNodes, const occ::handle& theLines, const bool theIsShrinked, const double theShrinkingCoef) const; //! Add to array of polygons a polygon representing face Standard_EXPORT void AddFaceSolidPrs(const int ID, const NCollection_Array1& theCoords, const int theNbNodes, const int theMaxNodes, const occ::handle& theTriangles, const bool theIsReflected, const bool theIsShrinked, const double theShrinkCoef, const bool theIsMeshSmoothShading) const; //! Draw array of polygons and polylines in the certain order according to transparency Standard_EXPORT void DrawArrays(const occ::handle& Prs, const occ::handle& thePolygons, const occ::handle& theLines, const occ::handle& theLinkLines, const occ::handle& theVolumesInShad, const bool IsPolygonsEdgesOff, const bool IsSelected, const occ::handle& theFillAsp, const occ::handle& theLineAsp) const; //! Default calculation of center of face or link. This method if useful for shrink mode //! presentation theCoords is array of nodes coordinates in the strict order X1, Y1, Z1, X2... //! NbNodes is number of nodes an element consist of //! xG, yG, zG are coordinates of center whose will be returned Standard_EXPORT static void CalculateCenter(const NCollection_Array1& theCoords, const int NbNodes, double& xG, double& yG, double& zG); }; #endif // _MeshVS_MeshPrsBuilder_HeaderFile