// Created by: Kirill GAVRILOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef NCollection_Vec3_HeaderFile #define NCollection_Vec3_HeaderFile #include #include #include "NCollection_Vec2.hxx" //! Auxiliary macros to define couple of similar access components as vector methods #define NCOLLECTION_VEC_COMPONENTS_3D(theX, theY, theZ) \ constexpr NCollection_Vec3 theX##theY##theZ() const noexcept \ { \ return NCollection_Vec3(theX(), theY(), theZ()); \ } \ constexpr NCollection_Vec3 theX##theZ##theY() const noexcept \ { \ return NCollection_Vec3(theX(), theZ(), theY()); \ } \ constexpr NCollection_Vec3 theY##theX##theZ() const noexcept \ { \ return NCollection_Vec3(theY(), theX(), theZ()); \ } \ constexpr NCollection_Vec3 theY##theZ##theX() const noexcept \ { \ return NCollection_Vec3(theY(), theZ(), theX()); \ } \ constexpr NCollection_Vec3 theZ##theY##theX() const noexcept \ { \ return NCollection_Vec3(theZ(), theY(), theX()); \ } \ constexpr NCollection_Vec3 theZ##theX##theY() const noexcept \ { \ return NCollection_Vec3(theZ(), theX(), theY()); \ } //! Generic 3-components vector. //! To be used as RGB color pixel or XYZ 3D-point. //! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.). template class NCollection_Vec3 { public: //! Returns the number of components. static constexpr int Length() noexcept { return 3; } //! Empty constructor. Construct the zero vector. constexpr NCollection_Vec3() noexcept : v{Element_t(0), Element_t(0), Element_t(0)} { } //! Initialize ALL components of vector within specified value. explicit constexpr NCollection_Vec3(Element_t theValue) noexcept : v{theValue, theValue, theValue} { } //! Per-component constructor. explicit constexpr NCollection_Vec3(const Element_t theX, const Element_t theY, const Element_t theZ) noexcept : v{theX, theY, theZ} { } //! Constructor from 2-components vector + optional 3rd value. explicit constexpr NCollection_Vec3(const NCollection_Vec2& theVec2, Element_t theZ = Element_t(0)) noexcept : v{theVec2[0], theVec2[1], theZ} { } //! Conversion constructor (explicitly converts some 3-component vector with other element type //! to a new 3-component vector with the element type Element_t, //! whose elements are static_cast'ed corresponding elements of theOtherVec3 vector) //! @tparam OtherElement_t the element type of the other 3-component vector theOtherVec3 //! @param theOtherVec3 the 3-component vector that needs to be converted template explicit constexpr NCollection_Vec3(const NCollection_Vec3& theOtherVec3) noexcept : v{static_cast(theOtherVec3[0]), static_cast(theOtherVec3[1]), static_cast(theOtherVec3[2])} { } //! Assign new values to the vector. constexpr void SetValues(const Element_t theX, const Element_t theY, const Element_t theZ) noexcept { v[0] = theX; v[1] = theY; v[2] = theZ; } //! Assign new values to the vector. constexpr void SetValues(const NCollection_Vec2& theVec2, Element_t theZ) noexcept { v[0] = theVec2.x(); v[1] = theVec2.y(); v[2] = theZ; } //! Alias to 1st component as X coordinate in XYZ. constexpr Element_t x() const noexcept { return v[0]; } //! Alias to 1st component as RED channel in RGB. constexpr Element_t r() const noexcept { return v[0]; } //! Alias to 2nd component as Y coordinate in XYZ. constexpr Element_t y() const noexcept { return v[1]; } //! Alias to 2nd component as GREEN channel in RGB. constexpr Element_t g() const noexcept { return v[1]; } //! Alias to 3rd component as Z coordinate in XYZ. constexpr Element_t z() const noexcept { return v[2]; } //! Alias to 3rd component as BLUE channel in RGB. constexpr Element_t b() const noexcept { return v[2]; } //! @return 2 components by their names in specified order (in GLSL-style) NCOLLECTION_VEC_COMPONENTS_2D(x, y) NCOLLECTION_VEC_COMPONENTS_2D(x, z) NCOLLECTION_VEC_COMPONENTS_2D(y, z) //! @return 3 components by their names in specified order (in GLSL-style) NCOLLECTION_VEC_COMPONENTS_3D(x, y, z) //! Alias to 1st component as X coordinate in XYZ. constexpr Element_t& x() noexcept { return v[0]; } //! Alias to 1st component as RED channel in RGB. constexpr Element_t& r() noexcept { return v[0]; } //! Alias to 2nd component as Y coordinate in XYZ. constexpr Element_t& y() noexcept { return v[1]; } //! Alias to 2nd component as GREEN channel in RGB. constexpr Element_t& g() noexcept { return v[1]; } //! Alias to 3rd component as Z coordinate in XYZ. constexpr Element_t& z() noexcept { return v[2]; } //! Alias to 3rd component as BLUE channel in RGB. constexpr Element_t& b() noexcept { return v[2]; } //! Check this vector with another vector for equality (without tolerance!). constexpr bool IsEqual(const NCollection_Vec3& theOther) const noexcept { return v[0] == theOther.v[0] && v[1] == theOther.v[1] && v[2] == theOther.v[2]; } //! Check this vector with another vector for equality (without tolerance!). constexpr bool operator==(const NCollection_Vec3& theOther) const noexcept { return IsEqual(theOther); } //! Check this vector with another vector for non-equality (without tolerance!). constexpr bool operator!=(const NCollection_Vec3& theOther) const noexcept { return !IsEqual(theOther); } //! Raw access to the data (for OpenGL exchange). constexpr const Element_t* GetData() const noexcept { return v; } constexpr Element_t* ChangeData() noexcept { return v; } constexpr operator const Element_t*() const noexcept { return v; } constexpr operator Element_t*() noexcept { return v; } //! Compute per-component summary. constexpr NCollection_Vec3& operator+=(const NCollection_Vec3& theAdd) noexcept { v[0] += theAdd.v[0]; v[1] += theAdd.v[1]; v[2] += theAdd.v[2]; return *this; } //! Compute per-component summary. friend constexpr NCollection_Vec3 operator+(const NCollection_Vec3& theLeft, const NCollection_Vec3& theRight) noexcept { NCollection_Vec3 aSumm = NCollection_Vec3(theLeft); return aSumm += theRight; } //! Unary -. constexpr NCollection_Vec3 operator-() const noexcept { return NCollection_Vec3(-x(), -y(), -z()); } //! Compute per-component subtraction. constexpr NCollection_Vec3& operator-=(const NCollection_Vec3& theDec) noexcept { v[0] -= theDec.v[0]; v[1] -= theDec.v[1]; v[2] -= theDec.v[2]; return *this; } //! Compute per-component subtraction. friend constexpr NCollection_Vec3 operator-(const NCollection_Vec3& theLeft, const NCollection_Vec3& theRight) noexcept { NCollection_Vec3 aSumm = NCollection_Vec3(theLeft); return aSumm -= theRight; } //! Compute per-component multiplication by scale factor. constexpr void Multiply(const Element_t theFactor) noexcept { v[0] *= theFactor; v[1] *= theFactor; v[2] *= theFactor; } //! Compute per-component multiplication. constexpr NCollection_Vec3& operator*=(const NCollection_Vec3& theRight) noexcept { v[0] *= theRight.v[0]; v[1] *= theRight.v[1]; v[2] *= theRight.v[2]; return *this; } //! Compute per-component multiplication. friend constexpr NCollection_Vec3 operator*(const NCollection_Vec3& theLeft, const NCollection_Vec3& theRight) noexcept { NCollection_Vec3 aResult = NCollection_Vec3(theLeft); return aResult *= theRight; } //! Compute per-component multiplication by scale factor. constexpr NCollection_Vec3& operator*=(const Element_t theFactor) noexcept { Multiply(theFactor); return *this; } //! Compute per-component multiplication by scale factor. constexpr NCollection_Vec3 operator*(const Element_t theFactor) const noexcept { return Multiplied(theFactor); } //! Compute per-component multiplication by scale factor. constexpr NCollection_Vec3 Multiplied(const Element_t theFactor) const noexcept { NCollection_Vec3 aCopyVec3(*this); aCopyVec3 *= theFactor; return aCopyVec3; } //! Compute component-wise minimum of two vectors. constexpr NCollection_Vec3 cwiseMin(const NCollection_Vec3& theVec) const noexcept { return NCollection_Vec3(v[0] < theVec.v[0] ? v[0] : theVec.v[0], v[1] < theVec.v[1] ? v[1] : theVec.v[1], v[2] < theVec.v[2] ? v[2] : theVec.v[2]); } //! Compute component-wise maximum of two vectors. constexpr NCollection_Vec3 cwiseMax(const NCollection_Vec3& theVec) const noexcept { return NCollection_Vec3(v[0] > theVec.v[0] ? v[0] : theVec.v[0], v[1] > theVec.v[1] ? v[1] : theVec.v[1], v[2] > theVec.v[2] ? v[2] : theVec.v[2]); } //! Compute component-wise modulus of the vector. NCollection_Vec3 cwiseAbs() const noexcept { return NCollection_Vec3(std::abs(v[0]), std::abs(v[1]), std::abs(v[2])); } //! Compute maximum component of the vector. constexpr Element_t maxComp() const noexcept { return v[0] > v[1] ? (v[0] > v[2] ? v[0] : v[2]) : (v[1] > v[2] ? v[1] : v[2]); } //! Compute minimum component of the vector. constexpr Element_t minComp() const noexcept { return v[0] < v[1] ? (v[0] < v[2] ? v[0] : v[2]) : (v[1] < v[2] ? v[1] : v[2]); } //! Compute per-component division by scale factor. constexpr NCollection_Vec3& operator/=(const Element_t theInvFactor) { v[0] /= theInvFactor; v[1] /= theInvFactor; v[2] /= theInvFactor; return *this; } //! Compute per-component division. constexpr NCollection_Vec3& operator/=(const NCollection_Vec3& theRight) { v[0] /= theRight.v[0]; v[1] /= theRight.v[1]; v[2] /= theRight.v[2]; return *this; } //! Compute per-component division by scale factor. constexpr NCollection_Vec3 operator/(const Element_t theInvFactor) const { NCollection_Vec3 aResult(*this); return aResult /= theInvFactor; } //! Compute per-component division. friend constexpr NCollection_Vec3 operator/(const NCollection_Vec3& theLeft, const NCollection_Vec3& theRight) { NCollection_Vec3 aResult = NCollection_Vec3(theLeft); return aResult /= theRight; } //! Computes the dot product. constexpr Element_t Dot(const NCollection_Vec3& theOther) const noexcept { return x() * theOther.x() + y() * theOther.y() + z() * theOther.z(); } //! Computes the vector modulus (magnitude, length). Element_t Modulus() const noexcept { return std::sqrt(x() * x() + y() * y() + z() * z()); } //! Computes the square of vector modulus (magnitude, length). //! This method may be used for performance tricks. constexpr Element_t SquareModulus() const noexcept { return x() * x() + y() * y() + z() * z(); } //! Normalize the vector. void Normalize() { Element_t aModulus = Modulus(); if (aModulus != Element_t(0)) // just avoid divide by zero { x() = x() / aModulus; y() = y() / aModulus; z() = z() / aModulus; } } //! Normalize the vector. NCollection_Vec3 Normalized() const { NCollection_Vec3 aCopy(*this); aCopy.Normalize(); return aCopy; } //! Computes the cross product. static constexpr NCollection_Vec3 Cross(const NCollection_Vec3& theVec1, const NCollection_Vec3& theVec2) noexcept { return NCollection_Vec3(theVec1.y() * theVec2.z() - theVec1.z() * theVec2.y(), theVec1.z() * theVec2.x() - theVec1.x() * theVec2.z(), theVec1.x() * theVec2.y() - theVec1.y() * theVec2.x()); } //! Compute linear interpolation between to vectors. //! @param theT - interpolation coefficient 0..1; //! @return interpolation result. static constexpr NCollection_Vec3 GetLERP(const NCollection_Vec3& theFrom, const NCollection_Vec3& theTo, const Element_t theT) noexcept { return theFrom * (Element_t(1) - theT) + theTo * theT; } //! Construct DX unit vector. static constexpr NCollection_Vec3 DX() noexcept { return NCollection_Vec3(Element_t(1), Element_t(0), Element_t(0)); } //! Construct DY unit vector. static constexpr NCollection_Vec3 DY() noexcept { return NCollection_Vec3(Element_t(0), Element_t(1), Element_t(0)); } //! Construct DZ unit vector. static constexpr NCollection_Vec3 DZ() noexcept { return NCollection_Vec3(Element_t(0), Element_t(0), Element_t(1)); } //! Dumps the content of me into the stream void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const { (void)theDepth; OCCT_DUMP_FIELD_VALUES_NUMERICAL(theOStream, "Vec3", 3, v[0], v[1], v[2]) } private: Element_t v[3]; //!< define the vector as array to avoid structure alignment issues }; //! Optimized concretization for float type. template <> inline constexpr NCollection_Vec3& NCollection_Vec3::operator/=( const float theInvFactor) { Multiply(1.0f / theInvFactor); return *this; } //! Optimized concretization for double type. template <> inline constexpr NCollection_Vec3& NCollection_Vec3::operator/=( const double theInvFactor) { Multiply(1.0 / theInvFactor); return *this; } #endif // _NCollection_Vec3_H__