// Created on: 2011-10-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_GraphicDriver_HeaderFile #define _OpenGl_GraphicDriver_HeaderFile #include "Graphic3d_GraphicDriver.hxx" #include "Aspect_DisplayConnection.hxx" #include "Graphic3d_CView.hxx" #include "Graphic3d_CStructure.hxx" #include "NCollection_DataMap.hxx" #include "OpenGl_Context.hxx" class Aspect_Window; class OpenGl_Structure; class OpenGl_View; class OpenGl_Window; //! Tool class to implement consistent state counter //! for objects inside the same driver instance. class OpenGl_StateCounter { public: OpenGl_StateCounter() : myCounter(0) { } size_t Increment() { return ++myCounter; } private: size_t myCounter; }; //! This class defines an OpenGl graphic driver class OpenGl_GraphicDriver : public Graphic3d_GraphicDriver { DEFINE_STANDARD_RTTIEXT(OpenGl_GraphicDriver, Graphic3d_GraphicDriver) public: //! Constructor. //! @param theDisp connection to display, required on Linux but optional on other systems //! @param theToInitialize perform initialization of default OpenGL context on construction Standard_EXPORT OpenGl_GraphicDriver(const occ::handle& theDisp, const bool theToInitialize = true); //! Destructor. Standard_EXPORT ~OpenGl_GraphicDriver() override; //! Release default context. Standard_EXPORT void ReleaseContext(); //! Perform initialization of default OpenGL context. Standard_EXPORT bool InitContext(); //! Initialize default OpenGL context using existing one. //! @param theEglDisplay EGL connection to the Display //! @param theEglContext EGL rendering context //! @param theEglConfig EGL configuration Standard_EXPORT bool InitEglContext(Aspect_Display theEglDisplay, Aspect_RenderingContext theEglContext, void* theEglConfig); //! Request limit of graphic resource of specific type. Standard_EXPORT int InquireLimit(const Graphic3d_TypeOfLimit theType) const override; public: Standard_EXPORT occ::handle CreateStructure( const occ::handle& theManager) override; Standard_EXPORT void RemoveStructure(occ::handle& theCStructure) override; Standard_EXPORT occ::handle CreateView( const occ::handle& theMgr) override; Standard_EXPORT void RemoveView(const occ::handle& theView) override; //! Create OpenGL window from native window. //! @param[in] theNativeWindow native window holder //! @param[in] theSizeWindow object defining window dimensions //! @param[in] theContext existing native rendering context Standard_EXPORT virtual occ::handle CreateRenderWindow( const occ::handle& theNativeWindow, const occ::handle& theSizeWindow, const Aspect_RenderingContext theContext); public: Standard_EXPORT void TextSize(const occ::handle& theView, const char* const theText, const float theHeight, float& theWidth, float& theAscent, float& theDescent) const override; Standard_EXPORT float DefaultTextHeight() const override; Standard_EXPORT bool ViewExists(const occ::handle& theWindow, occ::handle& theView) override; public: //! Adds a layer to all views. //! @param[in] theNewLayerId id of new layer, should be > 0 (negative values are reserved for //! default layers). //! @param[in] theSettings new layer settings //! @param[in] theLayerAfter id of layer to append new layer before Standard_EXPORT void InsertLayerBefore(const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings& theSettings, const Graphic3d_ZLayerId theLayerAfter) override; //! Adds a layer to all views. //! @param[in] theNewLayerId id of created layer //! @param[in] theSettings new layer settings //! @param[in] theLayerBefore id of layer to append new layer after Standard_EXPORT void InsertLayerAfter(const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings& theSettings, const Graphic3d_ZLayerId theLayerBefore) override; //! Removes Z layer. All structures displayed at the moment in layer will be displayed in //! default layer (the bottom-level z layer). By default, there are always default //! bottom-level layer that can't be removed. The passed theLayerId should be not less than 0 //! (reserved for default layers that can not be removed). Standard_EXPORT void RemoveZLayer(const Graphic3d_ZLayerId theLayerId) override; //! Sets the settings for a single Z layer. Standard_EXPORT void SetZLayerSettings(const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) override; public: //! @return the visualization options inline const OpenGl_Caps& Options() const { return *myCaps.operator->(); } //! @return the visualization options inline OpenGl_Caps& ChangeOptions() { return *myCaps.operator->(); } //! Specify swap buffer behavior. Standard_EXPORT void SetBuffersNoSwap(const bool theIsNoSwap); //! VBO usage can be forbidden by this method even if it is supported by GL driver. //! Notice that disabling of VBO will cause rendering performance degradation. //! Warning! This method should be called only before any primitives are displayed in GL scene! Standard_EXPORT void EnableVBO(const bool theToTurnOn) override; //! Returns TRUE if vertical synchronization with display refresh rate (VSync) should be used; //! TRUE by default. Standard_EXPORT bool IsVerticalSync() const override; //! Set if vertical synchronization with display refresh rate (VSync) should be used. Standard_EXPORT void SetVerticalSync(bool theToEnable) override; //! Returns information about GPU memory usage. //! Please read OpenGl_Context::MemoryInfo() for more description. Standard_EXPORT bool MemoryInfo(size_t& theFreeBytes, TCollection_AsciiString& theInfo) const override; public: //! Method to retrieve valid GL context. //! Could return NULL-handle if no window created by this driver. //! @param theBound if TRUE then currently bound context will be returned, //! any context will be returned otherwise Standard_EXPORT const occ::handle& GetSharedContext(bool theBound = false) const; Aspect_Display getRawGlDisplay() const { return myEglDisplay; } Aspect_RenderingContext getRawGlContext() const { return myEglContext; } void* getRawGlConfig() const { return myEglConfig; } //! Set device lost flag for redrawn views. Standard_EXPORT void setDeviceLost(); public: //! State counter for OpenGl structures. OpenGl_StateCounter* GetStateCounter() const { return &myStateCounter; } //! Returns unique ID for primitive arrays. size_t GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); } protected: //! Choose default visual for new windows created by Aspect_DisplayConnection. Standard_EXPORT void chooseVisualInfo(); protected: // clang-format off bool myIsOwnContext; //!< indicates that shared context has been created within OpenGl_GraphicDriver // clang-format on Aspect_Display myEglDisplay; //!< EGL connection to the Display : EGLDisplay Aspect_RenderingContext myEglContext; //!< EGL rendering context : EGLContext void* myEglConfig; //!< EGL configuration : EGLConfig occ::handle myCaps; NCollection_Map> myMapOfView; NCollection_DataMap myMapOfStructure; mutable OpenGl_StateCounter myStateCounter; //!< State counter for OpenGl structures. mutable OpenGl_StateCounter myUIDGenerator; //!< Unique ID counter for primitive arrays. }; #endif //_OpenGl_GraphicDriver_HeaderFile