// Created on: 1993-04-26 // Created by: Jean-Louis Frenkel // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_ShadingAspect_HeaderFile #define _Prs3d_ShadingAspect_HeaderFile #include "Aspect_TypeOfFacingModel.hxx" #include "Graphic3d_AspectFillArea3d.hxx" #include "Graphic3d_MaterialAspect.hxx" #include "Prs3d_BasicAspect.hxx" //! A framework to define the display of shading. //! The attributes which make up this definition include: //! - fill aspect //! - color, and //! - material class Prs3d_ShadingAspect : public Prs3d_BasicAspect { DEFINE_STANDARD_RTTIEXT(Prs3d_ShadingAspect, Prs3d_BasicAspect) public: //! Constructs an empty framework to display shading. Standard_EXPORT Prs3d_ShadingAspect(); //! Constructor with initialization. Prs3d_ShadingAspect(const occ::handle& theAspect) : myAspect(theAspect) { } //! Change the polygons interior color and material ambient color. Standard_EXPORT void SetColor(const Quantity_Color& aColor, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); //! Change the polygons material aspect. Standard_EXPORT void SetMaterial(const Graphic3d_MaterialAspect& aMaterial, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); //! Change the polygons transparency value. //! Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) Standard_EXPORT void SetTransparency( const double aValue, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); //! Returns the polygons color. Standard_EXPORT const Quantity_Color& Color( const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const; //! Returns the polygons material aspect. Standard_EXPORT const Graphic3d_MaterialAspect& Material( const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const; //! Returns the polygons transparency value. Standard_EXPORT double Transparency( const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const; //! Return true if per-vertex color should be applied to back-facing fragments. bool ToUseVertexColorForBackFaces() const { return myAspect->ToUseVertexColorForBackFaces(); } //! Set whether per-vertex color should be applied to back-facing fragments. void SetUseVertexColorForBackFaces(bool theToUse) { myAspect->SetUseVertexColorForBackFaces(theToUse); } //! Returns the polygons aspect properties. const occ::handle& Aspect() const { return myAspect; } void SetAspect(const occ::handle& theAspect) { myAspect = theAspect; } //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override; protected: occ::handle myAspect; }; #endif // _Prs3d_ShadingAspect_HeaderFile