// Copyright (c) 2025 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _RWMesh_VertexIterator_HeaderFile #define _RWMesh_VertexIterator_HeaderFile #include "NCollection_DataMap.hxx" #include "Poly_Polygon3D.hxx" #include "RWMesh_ShapeIterator.hxx" #include "TopExp_Explorer.hxx" #include "TopoDS_Shape.hxx" #include "NCollection_List.hxx" #include "TopTools_ShapeMapHasher.hxx" #include "NCollection_IndexedDataMap.hxx" #include "TopoDS_Vertex.hxx" #include "XCAFPrs_Style.hxx" #include "gp_Trsf.hxx" #include class TDF_Label; //! Auxiliary class to iterate through vertices. //! Provides functionality to iterate through the vertices of a shape. //! It inherits from `RWMesh_ShapeIterator` and implements //! methods to access and manipulate vertex data. class RWMesh_VertexIterator : public RWMesh_ShapeIterator { public: //! Main constructor. //! @param[in] theLabel The label of the shape. //! @param[in] theLocation The location of the shape. //! @param[in] theToMapColors Flag to indicate if colors should be mapped. //! @param[in] theStyle The style of the shape. Standard_EXPORT RWMesh_VertexIterator(const TDF_Label& theLabel, const TopLoc_Location& theLocation, const bool theToMapColors = false, const XCAFPrs_Style& theStyle = XCAFPrs_Style()); //! Auxiliary constructor. //! @param[in] theShape The shape to iterate. //! @param[in] theStyle The style of the shape. Standard_EXPORT RWMesh_VertexIterator(const TopoDS_Shape& theShape, const XCAFPrs_Style& theStyle = XCAFPrs_Style()); //! Return true if iterator points to the valid triangulation. bool More() const override { return !myVertex.IsNull(); } //! Find next value. Standard_EXPORT void Next() override; //! Return current edge. const TopoDS_Vertex& Vertex() const { return myVertex; } //! Return current vertex. const TopoDS_Shape& Shape() const override { return myVertex; } //! Return current vertex data. const gp_Pnt& Point() const { return myPoint; } //! Return true if geometry data is defined. bool IsEmpty() const override { return myVertex.IsNull(); } public: //! Lower element index in current triangulation. int ElemLower() const override { return 1; } //! Upper element index in current triangulation. int ElemUpper() const override { return 1; } public: //! Return number of nodes for the current edge. int NbNodes() const override { return 1; } //! Lower node index in current triangulation. int NodeLower() const override { return 1; } //! Upper node index in current triangulation. int NodeUpper() const override { return 1; } public: //! Return the node with specified index with applied transformation. gp_Pnt node(const int /*theNode*/) const override { return myPoint; } private: //! Reset information for current vertex. void resetVertex() { myVertex.Nullify(); resetShape(); } //! Initialize vertex properties. void initVertex(); private: TopoDS_Vertex myVertex; //!< current vertex gp_Pnt myPoint; //!< geometry of current vertex }; #endif // _RWMesh_VertexIterator_HeaderFile