// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Select3D_Pnt_HeaderFile #define _Select3D_Pnt_HeaderFile #include "gp_Pnt.hxx" struct Select3D_Pnt { float x, y, z; operator gp_Pnt() const { return gp_Pnt(x, y, z); } operator gp_XYZ() const { return gp_XYZ(x, y, z); } gp_Pnt operator=(const gp_Pnt& thePnt) { x = RealToShortReal(thePnt.X()); y = RealToShortReal(thePnt.Y()); z = RealToShortReal(thePnt.Z()); return *this; } }; #endif