// Created on: 1997-05-15 // Created by: Robert COUBLANC // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Select3D_SensitiveTriangulation_Header #define _Select3D_SensitiveTriangulation_Header #include "Standard_Integer.hxx" #include "NCollection_Array1.hxx" #include "NCollection_HArray1.hxx" #include "Select3D_SensitiveSet.hxx" class Poly_Triangle; class Poly_Triangulation; //! A framework to define selection of a sensitive entity made of a set of triangles. class Select3D_SensitiveTriangulation : public Select3D_SensitiveSet { DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveTriangulation, Select3D_SensitiveSet) public: //! Constructs a sensitive triangulation object defined by //! the owner theOwnerId, the triangulation theTrg, //! the location theInitLoc, and the flag theIsInterior. Standard_EXPORT Select3D_SensitiveTriangulation( const occ::handle& theOwnerId, const occ::handle& theTrg, const TopLoc_Location& theInitLoc, const bool theIsInterior = true); //! Constructs a sensitive triangulation object defined by //! the owner theOwnerId, the triangulation theTrg, //! the location theInitLoc, the array of free edges //! theFreeEdges, the center of gravity theCOG, and the flag theIsInterior. //! As free edges and the center of gravity do not have //! to be computed later, this syntax reduces computation time. Standard_EXPORT Select3D_SensitiveTriangulation( const occ::handle& theOwnerId, const occ::handle& theTrg, const TopLoc_Location& theInitLoc, const occ::handle>& theFreeEdges, const gp_Pnt& theCOG, const bool theIsInterior); public: //! Get last detected triangle. //! @param[out] theTriangle triangle node indexes //! @return TRUE if defined Standard_EXPORT bool LastDetectedTriangle(Poly_Triangle& theTriangle) const; //! Get last detected triangle. //! @param[out] theTriangle triangle node indexes //! @param[out] theTriNodes triangle nodes (with pre-applied transformation) //! @return TRUE if defined Standard_EXPORT bool LastDetectedTriangle(Poly_Triangle& theTriangle, gp_Pnt theTriNodes[3]) const; //! Return index of last detected triangle within [1..NbTris] range, or -1 if undefined. int LastDetectedTriangleIndex() const { return (myDetectedIdx != -1 && mySensType == Select3D_TOS_INTERIOR && !myBVHPrimIndexes.IsNull()) ? myBVHPrimIndexes->Value(myDetectedIdx) + 1 : -1; } public: //! Returns the amount of nodes in triangulation Standard_EXPORT int NbSubElements() const override; Standard_EXPORT occ::handle GetConnected() override; const occ::handle& Triangulation() const { return myTriangul; } //! Returns the length of array of triangles or edges Standard_EXPORT int Size() const override; //! Returns bounding box of triangle/edge with index theIdx Standard_EXPORT Select3D_BndBox3d Box(const int theIdx) const override; //! Returns geometry center of triangle/edge with index theIdx //! in array along the given axis theAxis Standard_EXPORT double Center(const int theIdx, const int theAxis) const override; //! Swaps items with indexes theIdx1 and theIdx2 in array Standard_EXPORT void Swap(const int theIdx1, const int theIdx2) override; //! Returns bounding box of the triangulation. If location //! transformation is set, it will be applied Standard_EXPORT Select3D_BndBox3d BoundingBox() override; //! Returns center of triangulation. If location transformation //! is set, it will be applied Standard_EXPORT gp_Pnt CenterOfGeometry() const override; //! Returns true if the shape corresponding to the entity has init location Standard_EXPORT bool HasInitLocation() const override; //! Returns inversed location transformation matrix if the shape corresponding //! to this entity has init location set. Otherwise, returns identity matrix. Standard_EXPORT gp_GTrsf InvInitLocation() const override; const TopLoc_Location& GetInitLocation() const { return myInitLocation; } //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const override; //! Checks whether one or more entities of the set overlap current selecting volume. Standard_EXPORT bool Matches(SelectBasics_SelectingVolumeManager& theMgr, SelectBasics_PickResult& thePickResult) override; protected: //! Compute bounding box. void computeBoundingBox(); //! Inner function for transformation application to bounding //! box of the triangulation Select3D_BndBox3d applyTransformation(); private: //! Checks whether the element with index theIdx overlaps the current selecting volume Standard_EXPORT bool overlapsElement(SelectBasics_PickResult& thePickResult, SelectBasics_SelectingVolumeManager& theMgr, int theElemIdx, bool theIsFullInside) override; //! Calculates distance from the 3d projection of used-picked screen point to center of the //! geometry Standard_EXPORT double distanceToCOG(SelectBasics_SelectingVolumeManager& theMgr) override; //! Checks whether the entity with index theIdx is inside the current selecting volume Standard_EXPORT bool elementIsInside(SelectBasics_SelectingVolumeManager& theMgr, int theElemIdx, bool theIsFullInside) override; protected: occ::handle myTriangul; TopLoc_Location myInitLocation; gp_Pnt myCDG3D; //!< Center of the whole triangulation occ::handle> myFreeEdges; // clang-format off bool mySensType; //!< Type of sensitivity: boundary or interior int myPrimitivesNb; //!< Amount of free edges or triangles depending on sensitivity type occ::handle> myBVHPrimIndexes; //!< Indexes of edges or triangles for BVH build mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the whole triangulation // clang-format on gp_GTrsf myInvInitLocation; }; #endif // _Select3D_SensitiveTriangulation_Header