// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _StdPrs_ToolTriangulatedShape_HeaderFile
#define _StdPrs_ToolTriangulatedShape_HeaderFile
#include "BRepLib_ToolTriangulatedShape.hxx"
#include "gp_Dir.hxx"
#include "NCollection_Array1.hxx"
class TopoDS_Shape;
class Prs3d_Drawer;
class StdPrs_ToolTriangulatedShape : public BRepLib_ToolTriangulatedShape
{
public:
//! Similar to BRepTools::Triangulation() but without extra checks.
//! @return true if all faces within shape are triangulated.
Standard_EXPORT static bool IsTriangulated(const TopoDS_Shape& theShape);
//! Checks back faces visibility for specified shape (to activate back-face culling).
//! @return true if shape is closed manifold Solid or compound of such Solids.
Standard_EXPORT static bool IsClosed(const TopoDS_Shape& theShape);
//! Computes the absolute deflection value depending on the type of deflection in theDrawer:
//!
//! - Aspect_TOD_RELATIVE: the absolute deflection is computed using the relative
//! deviation coefficient from theDrawer and the shape's bounding box;
//! - Aspect_TOD_ABSOLUTE: the maximal chordial deviation from theDrawer is
//! returned.
//!
//! In case of the type of deflection in theDrawer computed relative deflection for shape is
//! stored as absolute deflection. It is necessary to use it later on for sub-shapes. This
//! function should always be used to compute the deflection value for building discrete
//! representations of the shape (triangulation, wireframe) to avoid inconsistencies between
//! different representations of the shape and undesirable visual artifacts.
Standard_EXPORT static double GetDeflection(const TopoDS_Shape& theShape,
const occ::handle& theDrawer);
//! Checks whether the shape is properly triangulated for a given display settings.
//! @param[in] theShape the shape.
//! @param[in] theDrawer the display settings.
Standard_EXPORT static bool IsTessellated(const TopoDS_Shape& theShape,
const occ::handle& theDrawer);
//! Validates triangulation within the shape and performs tessellation if necessary.
//! @param[in] theShape the shape.
//! @param[in] theDrawer the display settings.
//! @return true if tessellation was recomputed and false otherwise.
Standard_EXPORT static bool Tessellate(const TopoDS_Shape& theShape,
const occ::handle& theDrawer);
//! If presentation has own deviation coefficient and IsAutoTriangulation() is true,
//! function will compare actual coefficients with previous values and will clear triangulation on
//! their change (regardless actual tessellation quality). Function is placed here for
//! compatibility reasons - new code should avoid using IsAutoTriangulation().
//! @param[in] theShape the shape
//! @param[in] theDrawer the display settings
//! @param[in] theToResetCoeff updates coefficients in theDrawer to actual state to avoid
//! redundant recomputations
Standard_EXPORT static void ClearOnOwnDeflectionChange(const TopoDS_Shape& theShape,
const occ::handle& theDrawer,
const bool theToResetCoeff);
};
#endif