// Created on: 1992-01-22 // Created by: GG // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _V3d_SpotLight_HeaderFile #define _V3d_SpotLight_HeaderFile #include "V3d_PositionLight.hxx" #include "V3d_TypeOfOrientation.hxx" //! Creation and modification of a spot. //! The attenuation factor F determines the illumination of a surface: //! @code //! F = 1/(ConstAttenuation() + LinearAttenuation() * Distance) //! @endcode //! Where Distance is the distance from the source to the surface. //! The default values (1.0, 0.0) correspond to a minimum of attenuation. //! The concentration factor determines the dispersion of the light on the surface, the default //! value (1.0) corresponds to a minimum of dispersion. class V3d_SpotLight : public V3d_PositionLight { DEFINE_STANDARD_RTTIEXT(V3d_SpotLight, V3d_PositionLight) public: //! Creates a light source of the Spot type in the viewer with default attenuation factors (1.0, //! 0.0), concentration factor 1.0 and spot angle 30 degrees. Standard_EXPORT V3d_SpotLight(const gp_Pnt& thePos, const V3d_TypeOfOrientation theDirection = V3d_XnegYnegZpos, const Quantity_Color& theColor = Quantity_NOC_WHITE); //! Creates a light source of the Spot type in the viewer with default attenuation factors (1.0, //! 0.0), concentration factor 1.0 and spot angle 30 degrees. Standard_EXPORT V3d_SpotLight(const gp_Pnt& thePos, const gp_Dir& theDirection, const Quantity_Color& theColor = Quantity_NOC_WHITE); //! Defines the direction of the light source //! according to a predefined directional vector. Standard_EXPORT void SetDirection(V3d_TypeOfOrientation theOrientation); using Graphic3d_CLight::Position; using Graphic3d_CLight::SetDirection; using Graphic3d_CLight::SetPosition; }; #endif // _V3d_SpotLight_HeaderFile