// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Normal_HeaderFile #define VrmlData_Normal_HeaderFile #include "VrmlData_ArrayVec3d.hxx" /** * Implementation of the node Normal */ class VrmlData_Normal : public VrmlData_ArrayVec3d { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Normal() = default; /** * Constructor */ inline VrmlData_Normal(const VrmlData_Scene& theScene, const char* theName, const size_t nVec = 0, const gp_XYZ* arrVec = nullptr) : VrmlData_ArrayVec3d(theScene, theName, nVec, arrVec) { } /** * Query one normal * @param i * index in the array of normals [0 .. N-1] * @return * the normal value for the index. If index irrelevant, returns (0., 0., 0.) */ inline const gp_XYZ& Normal(const int i) const { return Value(i); } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT occ::handle Clone( const occ::handle& theOther) const override; /** * Read the Node from input stream. */ Standard_EXPORT VrmlData_ErrorStatus Read(VrmlData_InBuffer& theBuffer) override; /** * Write the Node to the Scene output. */ Standard_EXPORT VrmlData_ErrorStatus Write(const char* thePrefix) const override; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_Normal, VrmlData_ArrayVec3d) }; // Definition of HANDLE object using Standard_DefineHandle.hxx #endif