// Created on: 1997-02-12 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_PointLight_HeaderFile #define _Vrml_PointLight_HeaderFile #include "Standard.hxx" #include "Standard_DefineAlloc.hxx" #include "Standard_Handle.hxx" #include "Quantity_Color.hxx" #include "gp_Vec.hxx" #include "Standard_OStream.hxx" //! defines a point light node of VRML specifying //! properties of lights. //! This node defines a point light source at a fixed 3D location //! A point source illuminates equally in all directions; //! that is omni-directional. //! Color is written as an RGB triple. //! Light intensity must be in the range 0.0 to 1.0, inclusive. class Vrml_PointLight { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_PointLight(); Standard_EXPORT Vrml_PointLight(const bool aOnOff, const double aIntensity, const Quantity_Color& aColor, const gp_Vec& aLocation); Standard_EXPORT void SetOnOff(const bool aOnOff); Standard_EXPORT bool OnOff() const; Standard_EXPORT void SetIntensity(const double aIntensity); Standard_EXPORT double Intensity() const; Standard_EXPORT void SetColor(const Quantity_Color& aColor); Standard_EXPORT Quantity_Color Color() const; Standard_EXPORT void SetLocation(const gp_Vec& aLocation); Standard_EXPORT gp_Vec Location() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; private: bool myOnOff; double myIntensity; Quantity_Color myColor; gp_Vec myLocation; }; #endif // _Vrml_PointLight_HeaderFile